I'm honestly not sure if this has ever been brought up before as a suggestion, but I thought it'd be interesting, and would definitely like to hear everyone's opinions.
Quote:
[Skills help] poison craft
Syntax: craft <poison>
Poison craft would be a skill available to scouts, rogues, and bards. Or just scouts. Whatever, really. It could either be done using a vial, or herbs, or a new tool - a mortar and pestle, which could be purchased much like vials are. Obviously, the purpose of the skill would be to craft poisons. It could work like a simple 'cause wound' spell, in that there is only one type of poison which causes physical harm, and the power of the poison would increase with the level of the person crafting it. It could also work much like herbalism, in that there could be many poisons which work in different ways (causing maladies like blindness, sleep, curse, whatever) just like different herbs have different effects. In this situation, as the person's level increases, more complex formulas would become available to him.
Edit: Oh, and I forgot to add that the purpose of this skill would be to apply the poison to weapons.
I by no means think that the game NEEDS this skill or anything, but I think it would be very fun and interesting, and a great addition. Please discuss! Both positive and negative feedback is appreciated.