Sorcs are fragile because they have low HP and don't get heavy armor or shield block, and because charms are also less survivable than PCs.
Sure, they get mirror image and stone skin, but so does every other caster class, and if the sorc is targeted those two spells are gone within the first 2-3 rounds or less. Sure, you can use magical devices, but so can every other class which gets those.
[url=http://sk.[REDACTED].com/show_log.php?feed=2145&html_parse=ON]This[/url] was against hunting spears, most of which were humming, and I didn't even have sanctuary.
Our difference is that your definition of survivability involves not dying, while my definition of survivability means how combat effective you can be without dying. Sure, any sorc or caster can zap ethereal and recall at almost any time because they're not front rank, but doing so virtually guarantees that they will not kill any PCs worth killing. Sorcs are the most fragile class because if targeted they go down just as fast (if not faster) than any other caster, and if they are quaffing heal vials then that means they aren't casting, zapping, brandishing or reciting aggressively: Whereas any melee class can quaff heals and suffer no loss of damage output. Any sorcerer whose enemies are unable (or not smart enough) to not target his charms or other allies instead of him is going to look awesome, whereas any sorcerer who faces enemies that place him in danger is going to have to play it safe and quaff heals or go ethereal, or risk dying by taking aggressive action through zaps/casts and lagging himself, and it's very possible for a sorc who's focused by 2-3 people to go from 100% HP to dead or nearly dead in the lag of reciting one scroll. Sorcs are a class that require finesse to both play correctly and win against.
For example, in one battle Antiira, Draklos and Renn fought Farine, Ershya and Stratis. If Farine had Bog'ed me (I was a delf to allow for 2 charms at the time), stratis had circle stabbed me, and had they walked in with holy words, I would have died in 3 combat rounds and probably the charms would have been cancelled too.
However, instead they didn't walk-in holy word, Stratis recited aggressive scrolls on Draklos, and Farine just sat up front and died instead of BoGing. As a result I was able to recite 3 powerful scrolls in 4 rounds (one of which failed), and kill Stratis with spell damage around the same time that Farine died from physical damage. If they had, however, come in with the right game plan, I would have died or been forced to recall at 3 rounds before any of that happened, and I was the main source of both physical and spell damage in that fight.
Also, it isn't even possible as a deep-elf to recite petrification or FoD scrolls with 2 charms anymore, and you also can't order moods, meaning that the offensive capability of all sorcs was also hit hard.
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