WickedWitch wrote:
Why do sorcerors have so many I Win buttons?
Somebody have low Willpower? Charm person. You win.
Somebody have low Fortitude? Petrification. You win.
Need to damage someone? Lathron/Losquaty + Wands/broken scrolls like Triple FoD. You win.
Sorcerors are also practically invincible unless the player is a [REDACTED], or unless you go up against a group of like...Merc, Swashie, Rogue, Priest. And even then, chances are the rogue will break the taunt affect when he goes ethereal and attacks you.
On top of being the MOST powerful class on the game. (They outrank necros by far. All it takes to ruin a necro is one paladin or lightie priest.) They are the ONLY class in the game who can fully prep themselves. Sorc is capable of rocking most areas solo, can locate, and can enchant for themselves.
This class needs a serious nerf, either in the power department, or the utility department.
Sorcerers are not the root of the problem. It is the plethora of wands, scrolls and staves that have infiltrated the game, which mimic the best spells of every class.
The "arms race" between builders to have the most uber and unique items started with Yenko in Ch'zzrym and then continued with Reina (AE) in the Temple of Murder/Outer Planes and every builder since then.
An easy fix would be to only allow wands, scrolls and staves to produce magical effects for known spells. For example, a sorcerer could use an acid blast wand, but reciting finger of death from a scroll or brandishing a stone skin stave would fail since they don't have knowledge of those spells.
The code already checks for available concentration after the last update, so it wouldn't be much of a stretch to check the rating of the spell (i.e. good, very good, superb, mastered) when an item is used to see if it will work or fail.