Shattered Kingdoms

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 Post subject: Re: Sorcerors and "I Win."
PostPosted: Thu Aug 25, 2011 11:12 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
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 Post subject: Re: Sorcerors and "I Win."
PostPosted: Sat Aug 27, 2011 7:17 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
FinneyOwnzU wrote:
That is why I revised my suggestion to limiting magical devices to non-unique spells and effects. Yes, it would still be a nerf, but rogues would be able to access spells like fly, identify, invisibility, etc. as they are not unique to a class.

Builders have long been prohibited from putting non-unique self buffing spells on potions and pills. That could be extended, but I'd hate to see items nerfed too much.


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 Post subject: Re: Sorcerors and "I Win."
PostPosted: Sun Aug 28, 2011 11:36 pm 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Dulrik wrote:
Builders have long been prohibited from putting non-unique self buffing spells on potions and pills. That could be extended, but I'd hate to see items nerfed too much.


I'm quoting Dulrik just cuz.


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