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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 10:26 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Anjin wrote:
Does call lightning suck, or is it just that nobody uses it correctly?


Code:
Life 100 Mana 49 Move 95

Bateje utters the words, 'qarr diesilla'.
Bateje calls lightning to strike his foes!
Aphrominas the faceless nymph staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
An alert male human staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
Bateje's lightning strike blazes all around you as you dodge aside.

Life 95 Mana 49 Move 95


Draw your own conclusions.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 10:28 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Call lightning works great against law NPCs, charms, dominates, and poorly enchanted/spelled up people. Not too great against well-prepared and enchanted opponents though.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 1:31 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
FinneyOwnzU wrote:
Anjin wrote:
Does call lightning suck, or is it just that nobody uses it correctly?


Code:
Life 100 Mana 49 Move 95

Bateje utters the words, 'qarr diesilla'.
Bateje calls lightning to strike his foes!
Aphrominas the faceless nymph staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
An alert male human staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
Bateje's lightning strike blazes all around you as you dodge aside.

Life 95 Mana 49 Move 95


Draw your own conclusions.


I hear call lightning is great against people that don't have over 9,000 reflex enchantments.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 1:54 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
ninja_ardith wrote:
FinneyOwnzU wrote:
Anjin wrote:
Does call lightning suck, or is it just that nobody uses it correctly?


Code:
Life 100 Mana 49 Move 95

Bateje utters the words, 'qarr diesilla'.
Bateje calls lightning to strike his foes!
Aphrominas the faceless nymph staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
An alert male human staggers from a bolt of lightning called down by Bateje!
Bateje calls lightning to strike his foes!
Bateje's lightning strike blazes all around you as you dodge aside.

Life 95 Mana 49 Move 95


Draw your own conclusions.


I hear call lightning is great against people that don't have over 9,000 reflex enchantments.



I guess my post made it seem like the spell was below average, but that was not my intention. I don't know if you had sanctuary when you fought Bateje, but you took half damage by making your saving throw. The damage was reduced again because your character is a deep-elf.

That means it would have done roughly 20% damage to hellion without innate magical protection that failed their save. It hits an entire group, too, so all things considered it is pretty awesome.

If Dulrik happens to read this thread, he should copy/paste the casting time and formula for call lightning onto cone of cold, with the weather and indoor restriction removed. Then get rid of detect poison and give warlocks identify.

It will kill two birds with one stone - it will make warlocks a lot more competitive and ensure Dark Avenger never returns.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 2:19 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I didn't have sanctuary or shield up.

I feel that it is a good spell. He just didn't get the weather right, and that indoor limitation sucks hard.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 2:30 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Oh yeah, if the weather isn't right it's pretty sucktacular.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 2:34 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
What'd my 2 or 3 lightnings do to your group in the Moot, Eddy? I wasn't GM, but I had the weather right.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 2:35 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
He didn't get it quite right. It was close enough to the recommended settings.


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 Post subject: Re: Voodoo.
PostPosted: Thu Aug 25, 2011 3:33 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
WickedWitch wrote:
What'd my 2 or 3 lightnings do to your group in the Moot, Eddy? I wasn't GM, but I had the weather right.

They didn't bother me, but I was totally buffed up. I can't say for the rest of the group, but overall no one was sweating.


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 Post subject: Re: Voodoo.
PostPosted: Fri Aug 26, 2011 10:13 am 
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Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
I'd much rather see Voodoo turned into a mass malediction group affect spell. It would have the same cast time as Spirit Horde, do no damage and have a chance to put on each one of the shaman's maledictions to every opposing group member (obviously dependent on ART and saves still). You could even give it an equivocal cost to Spirit Horde. You eliminate the ability to one-shot people from across the game, and it keeps balance for group combat because there are saves and ways to cure maledictions. Also, since spirit dolls have moved to the symbol slot that shifts their RP existence from a voodoo doll to a symbol, so it's easy to shift that from the spell in terms of RP.


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