Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Nov 26, 2024 3:42 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

Do you think it is a good idea to group classes for hero spots
Yes 44%  44%  [ 7 ]
No 44%  44%  [ 7 ]
Wert 13%  13%  [ 2 ]
Total votes : 16
Author Message
 Post subject: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:36 am 
Offline
Mortal

Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
I've been thinking again about the heroes thing and come up with a few ideas I'd like to toss out to the Pbase.

First, with the smaller pbase and lack of people playing in some of the classes I was thinking it might be worthwhile to do groupings, i.e. Fighter Hero, Adventurer Hero etc. The way I see it broken down is like this:

Fighter Hero
Mercenaries
Barbarians

Adventurer Hero
Bards
Scouts
Swashbucklers
Rogues

Spellcaster Hero
Mages
Warlocks
Necromancers

Knight Hero
Paladins
Hellions

Clergy Hero
Priests
Shamans

I'm not a big fan of calling them the "Knight Hero", but if people like this idea I'll come up with a better name.

The second thing I'd like to bring up is what people would like to see as a reward for these things. I liked Achernar offering a wish to the participants, obviously within reason. And I like the amulet to signify they are a hero, but do we want the amulets to do something different?

Basically, I think that if we grouped some of the classes we would have a larger number of contestants and we might actually be able to have a full hero council within a few months time.

Thoughts?


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:42 am 
Offline
Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Friend of mine approves.

I didn't bother reading.


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:52 am 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
j3r3myp1pp3n wrote:
Friend of mine approves.

I didn't bother reading.


Is the "friend" the one that has the erectile dysfunction issue?

Just kidding!

On topic, I don't have a strong opinion on this - think I'd rather see it stay as it is but to better automate the transfer/ challenge process to replace heroes when they delete or go inactive and allow for some competition that requires no (minimal?) imm intervention.

And I like having some form of ongoing perk for heroes.


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:54 am 
Offline
Mortal

Joined: Fri Mar 11, 2011 8:45 am
Posts: 184
Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage.....

http://www.shatteredkingdoms.org/classes


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:56 am 
Offline
Mortal

Joined: Fri Mar 11, 2011 8:45 am
Posts: 184
jhorleb wrote:
allow for some competition that requires no (minimal?) imm intervention.

And I like having some form of ongoing perk for heroes.


I can see this being abused, lets pass my Hero off to my buddy....


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:57 am 
Offline
Mortal

Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Newblet wrote:
Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage.....

http://www.shatteredkingdoms.org/classes" target="_BLANK" target="_BLANK


I had originally had them with the other fighters but I was thinking that any aspect of the competitions where fighting were included that they were better balanced fighting against the other light armor "adventurer" classes.


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 8:09 am 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Also here's a link to a previous hero discussion for context.

viewtopic.php?f=22&t=21066&p=351157&hilit=Heroes#p351157


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 8:25 am 
Offline
Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
At the very least, paladins and hellions.


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 9:23 am 
Offline
Mortal

Joined: Wed Mar 27, 2002 9:59 am
Posts: 318
Location: Tempe, AZ
Heroes are dumb.


Top
 Profile  
Reply with quote  
 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 11:43 am 
Offline
Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
I have my issues with it -- primarily in the adventure section where for example, how would you test rogues vs bards? In a fight? Or scouts vs rogues? Just curious.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group