Viper wrote:
SO, in an effort to get people more angry and get even more ridiculous ideas flowing, I'm going to throw something out there. In a a lot of any other game I play (at least 80-90% of them) have abilities or spells (or other aptly named thing) that one can only achieve at the highest of levels. Were there/are there any plans or ideas to implement champion or even GM level options? Only bringing it up 'cause I think it would be neat to have something for the last 9 or so levels a person can grind through, aside from the really cool status name.
Thoughts? *ducks*
I have a feeling this is a systemic problem that was produced from Final Fantasy 7 and the limit break system therein. Now people expect ridiculously overpowering abilities in every game that they play. Typically players of games only overlevel and forego actual strategy in dealing with the challenges that they are presented with. It is actually possible to get through games with a little strategy.
The moral of this story is that kids today are spoiled, and you do not need a fancy new ability to get through things. I think we need to get out of the mindset of "If at first you don't succeed, call an airstrike."