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 Post subject: Higher level stuff?
PostPosted: Fri Sep 09, 2011 9:02 am 
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Joined: Wed Sep 04, 2002 9:19 am
Posts: 110
Location: Canadia
SK Character: Uktannu
SO, in an effort to get people more angry and get even more ridiculous ideas flowing, I'm going to throw something out there. In a a lot of any other game I play (at least 80-90% of them) have abilities or spells (or other aptly named thing) that one can only achieve at the highest of levels. Were there/are there any plans or ideas to implement champion or even GM level options? Only bringing it up 'cause I think it would be neat to have something for the last 9 or so levels a person can grind through, aside from the really cool status name.

Thoughts? *ducks*


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 9:21 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
There are a great deal of items that are stolen by thieves from everyone who isn't champ to grand master, and they are well well worth it.


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 9:25 am 
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Joined: Fri Aug 26, 2011 5:41 am
Posts: 103
Shamans need a Champion level skill called.
Quote:
Syntax : Rain Dance

Rain Dance is a powerful skill. It drains half of the shaman's physical and mental energy and makes the storms in the area far more powerful. The damage caused by the Call Lightning spell is doubled for 24 IC hours after using Rain Dance


And a Grandmaster spell.
Quote:
Syntax : c 'super voodoo' Pilnor

Super Voodoo is a mighty, mighty spell. It functions the same as the normal voodoo, except for one change. If it kills the target, Super Voodoo will automatically place the target's corpse into the inventory of the Shaman who cast the spell.


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 9:49 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Viper wrote:
SO, in an effort to get people more angry and get even more ridiculous ideas flowing, I'm going to throw something out there. In a a lot of any other game I play (at least 80-90% of them) have abilities or spells (or other aptly named thing) that one can only achieve at the highest of levels. Were there/are there any plans or ideas to implement champion or even GM level options? Only bringing it up 'cause I think it would be neat to have something for the last 9 or so levels a person can grind through, aside from the really cool status name.

Thoughts? *ducks*


I have a feeling this is a systemic problem that was produced from Final Fantasy 7 and the limit break system therein. Now people expect ridiculously overpowering abilities in every game that they play. Typically players of games only overlevel and forego actual strategy in dealing with the challenges that they are presented with. It is actually possible to get through games with a little strategy.

The moral of this story is that kids today are spoiled, and you do not need a fancy new ability to get through things. I think we need to get out of the mindset of "If at first you don't succeed, call an airstrike."


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 10:24 am 
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Joined: Fri Mar 11, 2011 8:45 am
Posts: 184
ninja_ardith wrote:
Viper wrote:
SO, in an effort to get people more angry and get even more ridiculous ideas flowing, I'm going to throw something out there. In a a lot of any other game I play (at least 80-90% of them) have abilities or spells (or other aptly named thing) that one can only achieve at the highest of levels. Were there/are there any plans or ideas to implement champion or even GM level options? Only bringing it up 'cause I think it would be neat to have something for the last 9 or so levels a person can grind through, aside from the really cool status name.

Thoughts? *ducks*


I have a feeling this is a systemic problem that was produced from Final Fantasy 7 and the limit break system therein. Now people expect ridiculously overpowering abilities in every game that they play. Typically players of games only overlevel and forego actual strategy in dealing with the challenges that they are presented with. It is actually possible to get through games with a little strategy.

The moral of this story is that kids today are spoiled, and you do not need a fancy new ability to get through things. I think we need to get out of the mindset of "If at first you don't succeed, call an airstrike."


This game needs more Final Fantasy


Last edited by Newblet on Mon Sep 12, 2011 4:42 am, edited 1 time in total.

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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 10:28 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ninja_ardith wrote:
The moral of this story is that kids today are spoiled, and you do not need a fancy new ability to get through things. I think we need to get out of the mindset of "If at first you don't succeed, call an airstrike."

I blame Aliens. "Nuke the site from orbit. It's the only way to be sure."


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 1:36 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
I like the current application, it implies that once you've learned everything you're not a Master until you've implemented it over and over.

One variation of this idea though. A utilization of skills that can only be achieved with a Master skill level + Grand Master combination.


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 2:12 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Warlock Champion Spell

syntax: Magma Wave

Like Magma Spray, but it has the power of three warlocks attacking an AFK person. The spell is three times as damaging and hits everyone in the group of the target.

Warlock Grandmaster Spell

syntax: Track Poison

Track poison only works if detect poison is already in use. Track poison allows the warlock to know if anything poisonous has been in the room. Like, say if a piece of food was poisonous and it had been in the room, the warlock can tell how recently the poisoned food was there. If someone has been poisoned, then when the warlock uses the track ability, the text appears green. This way the warlock can inform someone that they are poisoned and can even track them down to let them know that hey...they've been poisoned.


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 2:31 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
ninja_ardith wrote:
The moral of this story is that kids today are spoiled, and you do not need a fancy new ability to get through things. I think we need to get out of the mindset of "If at first you don't succeed, call an airstrike."

I blame Aliens. "Nuke the site from orbit. It's the only way to be sure."


But it's such a good plan! :(


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 Post subject: Re: Higher level stuff?
PostPosted: Fri Sep 09, 2011 3:07 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
TheCannibal wrote:
syntax: Track Poison

Track poison only works if detect poison is already in use. Track poison allows the warlock to know if anything poisonous has been in the room. Like, say if a piece of food was poisonous and it had been in the room, the warlock can tell how recently the poisoned food was there. If someone has been poisoned, then when the warlock uses the track ability, the text appears green. This way the warlock can inform someone that they are poisoned and can even track them down to let them know that hey...they've been poisoned.


:lol:

Would be very useful.


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