VelvetWinter wrote:
I disagree, actually. Perhaps it hasn't been explained to me properly, but I do not see why there is lag on commands while prone, but not lag on "They are already down". If someone can spambash, I should be able to spamflee. If triggers are a concern, I should setup a trigger for "You regain your footing"? Or hope that my timing will come before bashbashbashbash.
There is way around the prone lag without cheating. It is called a dynamic alias. I probably shouldn't post how it works, since while it doesn't technically break the rules - it is bound to cause a lot of QQ.
#trig {sends you sprawling!} {#alias qq {#SAY Not Standing Yet!}}
#trig {You regain you footing.} {#alias qq {flee;#unalias qq}}
#trig {You are blocked from escape!} {#alias qq {flee;#unalias qq}}
This is different from automation or botting, since it requires the player to enter a keystroke to perform the alias. In fact, it is no different than any other alias except that the client will create and delete the alias via trigger. However, the player is still required to hit the alias. With the added benefit that the alias will not be created until you actually stand from the bash.
If you hit the alias before you stand, the client will simply print to your screen "Not Standing Yet!" without sending anything to the MUD at all. Not only do you avoid the trigger rule - you also avoid the spam rule.
Spam to your heart's content - it still probably won't save you, though, since your lag is longer than the person that bashed you and they are very likely spamming bash. Change the alias to quaff recall, if you want. It really won't matter in most situations.
To be frank, you strike me as a whiner. The only reason I am posting this is because I have never played any other PK MUD where using an immobolization skill, like bash or trip, lags the the victim more than the attacker - it is counter intuitive.