Chained NPCs seem to have a "wimpy" set. They don't actually chase you as much as they just move when you hit them with a ranged spell. I have a feeling this is related to the change that causes NPCs to move from damaging room-affect spells?
In this log I hit a guardian with a flamestrike from one room away.
Quote:
You utter the words, 'yrawzgculatz'.
A massive guardian is massacred as you direct a large column of fire to strike it!
A massive guardian walks in from the west.
Connor's shield blocks a massive guardian's attack.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath barely hits Connor's head.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian causes Connor some slight wounds as its deadly wrath singes his chest.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath lightly hits Connor's head.
Connor dodges a massive guardian's attack.
Happened on both the test server and live server today. In this log, the NPC isn't being "lured" in, it's actually moving as a result of the damage: I have done other tests to prove that: For example, if we had hit it with a lightning bolt from 2 rooms away it would have just moved east once.