Minette wrote:
There is no doubt in my mind that altering some things to make the inns relatively safer would boost player interactions overall in SK, a similar effect to what inn resting/sleeping regeneration can do. That is the idea behind putting in regens in the first place, no? The suggestions were written as a starting point, not to be taken quite literally. We also just want it to be relatively safer, not a safe heaven, none of us are aiming or want safe heaven - there is a huge difference.
However, having said all that, I am surprised, really, surprised to read that having a gate anchor 3 to 4 leagues away from the inn is considered okay. There is often minimal or no resistance between point A to B, a small squad can and have been occupying the cities of their choosing quite easily, as demonstrated in the last few weeks.
Also, the worry for having less or no player killing may be overplayed. Should the inns become safer, more 'big names' are likely to hang out at the inns more, therefore allowing their enemies to locate them with ease - and should they want to fight, some obstacles such as guards at choke points will give them the preparation time they need.
My character hangs out in inns all the time.
You obviously play on the light side. In no uncertain terms a returning player said that she almost quit the game again because of the way they treated her on the light side.
I can understand where you come from, but there is a difficult balancing act between RPers and PKers.