I think I've posted a few times concerning something like this.
I would just like cities to act like cities and am encouraged by Dulrik's post where he says:
Dulrik wrote:
This is a common example of the two circles of the venn diagram that is the SK population (PK, RP) not intersecting. My preferred method for solving this is to develop lots of ways for people to PK each other outside of the cities, and let the cities be where people who aren't so excited about PK can hang out in relative safety.
I would start by making gates/rifts impossible in cities and closing up some of the obvious security gaps. Maybe make recall impossible so that you have to commit to the fight. There's not much point in high walls, murder holes, and ballistas (which are pointless in their current incarnation anyways) if there are a couple well-known and easy ways to circumvent them. Gates/rifts blow defenses right out of the water. I think it is completely reasonable for gates to be closed and for the guards posted outside to only allow individuals in good standing inside. If you want to get past the gates, bring some siege.
Then guards could really stand a power boost so that they were worth the expense and not just a speed bump. "Annoying" is not the same as "challenging." Right now I almost view guards as more of a liability than anything else because you can spend hours sinking money into the account to pay for them then a single person can with great ease completely drain the account because guards don't even do a decent job of defending themselves.
I too used to make a point out of approaching every person that the mentor system told me about and every person I saw with "New to Pyrathia" after their name. I still try when I can but there's not much time when you're either defending or trying to raise more money for the defense.