Shattered Kingdoms

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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 5:50 pm 
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Joined: Sat Aug 20, 2011 7:28 pm
Posts: 126
I think I've posted a few times concerning something like this.

I would just like cities to act like cities and am encouraged by Dulrik's post where he says:

Dulrik wrote:
This is a common example of the two circles of the venn diagram that is the SK population (PK, RP) not intersecting. My preferred method for solving this is to develop lots of ways for people to PK each other outside of the cities, and let the cities be where people who aren't so excited about PK can hang out in relative safety.


I would start by making gates/rifts impossible in cities and closing up some of the obvious security gaps. Maybe make recall impossible so that you have to commit to the fight. There's not much point in high walls, murder holes, and ballistas (which are pointless in their current incarnation anyways) if there are a couple well-known and easy ways to circumvent them. Gates/rifts blow defenses right out of the water. I think it is completely reasonable for gates to be closed and for the guards posted outside to only allow individuals in good standing inside. If you want to get past the gates, bring some siege.

Then guards could really stand a power boost so that they were worth the expense and not just a speed bump. "Annoying" is not the same as "challenging." Right now I almost view guards as more of a liability than anything else because you can spend hours sinking money into the account to pay for them then a single person can with great ease completely drain the account because guards don't even do a decent job of defending themselves.

I too used to make a point out of approaching every person that the mentor system told me about and every person I saw with "New to Pyrathia" after their name. I still try when I can but there's not much time when you're either defending or trying to raise more money for the defense.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:16 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
Guards shouldn't be "challenging", it's up to the PCs to be challenging.

This just seems like a lot of QQ by people who can't PK at all, and apparently want it to be impossible to get into a city without killing a group of 9 yelling NPCs to protect them, so they can run and hide as soon the yelling starts.

I see no problem with 1 PC steamrolling a city. PCs are supposed to be the best of the best. It makes sense (and adds to the game, IMO) that say, the most badass merc/barbarian/etc could roll through Exile killing dozens and dozens of peacekeepers. Sadly, most of you suck.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:25 pm 
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Joined: Sat Aug 20, 2011 7:28 pm
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The issue is that you and your merry band are not the only people who play this game. The game should not be tailored just so that the obsessive PKers who have been playing for the past ten years are able to enjoy the game. How many new players have shown up then left?

Anyways, I can't suck much worse than you, Syn, since your solution to having Exile repeatedly overrun was to delete and immediately join the opposing team which was steamrolling you. And I've only been playing for two months!


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:29 pm 
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Joined: Fri May 16, 2008 7:25 pm
Posts: 264
O-O-O-O-O-OMEGA BURN!


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:32 pm 
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Location: Witness Protection
SK Character: Cyndane - Talys
My character was also 150+ years old. Not like I died twice and then said "hm, time to delete". QQ more.

And actually. I truced the Hand. And my deletion had nothing to do with anyone attacking Exile, it had to do with personal RP things specific to Zahirana. Which is why she was briefly a NPC.

So. Take your attempted burn and [REDACTED] off.

The game also shouldn't be tailored so that players like you can fountain RP and hide behind groups of NPCs and immediately go into hiding and then act like you're a badass because you didn't die.


Last edited by WickedWitch on Tue Oct 04, 2011 6:34 pm, edited 1 time in total.

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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:33 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
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I do like the idea of there being these badass PCs who are special and who are feared because they can roll through cities murdering everything in sight.

I still don't understand the argument against making inns a bit safer, though. People can avoid PvP by hiding in any obscure place. Making inns safer will just mean that the people who -do- pvp won't have to hide to avoid getting ganked by squads. They'll get a warning and be able to buff up and organize and fight, and when they're not under attack, they'll get to interact with the rest of the pbase.

edit: wait, your character was briefly a NPC? wtf


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:36 pm 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
Inns are already safe enough if you aren't a [REDACTED]. I have no problem resting in the Moot's inn. And it has a gate target IN IT. You get a guaranteed bounty NPC spawn if you have coin in your account. And likely the enemy will get stuck 1 room outside the inn fighting too.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Tue Oct 04, 2011 6:38 pm 
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I think all gate targets inside the main cities should be removed. Shouldn't be able to gate into Sith'a'niel, Exile, Menegroth, Nerina and whichever is considered capitol in the North. Enemies should have to fight their way past the front door.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 8:00 am 
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Eh, I see both sides of this. At the end of the day inns are pretty safe once you cultivate a finely tuned sense of paranoia (and for all that's holy, get behind a pet, don't be standing, follow the [REDACTED] innkeeper and set wimpy high). It's sort of fun to see how people react when enemies roll in. It's only annoying when you're afk, which has an obvious solution.

Same time, I don't see too much of a problem evening the field a bit and just removing all gate targets in every city. I don't think it's too much to ask that people roll through a few NPCs. Might also make assassins more valuable, which is sort of cool because badass rogues are hilarious.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 8:41 am 
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Joined: Sat Dec 27, 2008 12:48 pm
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Location: Rockin' your world
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WickedWitch wrote:
Inns are already safe enough if you aren't a [REDACTED]. I have no problem resting in the Moot's inn. And it has a gate target IN IT. You get a guaranteed bounty NPC spawn if you have coin in your account. And likely the enemy will get stuck 1 room outside the inn fighting too.


Let's see, in your argument you call anyone who claims that inns aren't safe enough or gets ganked in one (not sure what you were aiming at?) [REDACTED], excellent way to start. Secondly, you go off on a tangent how your character (probably the most feared darkie at the moment) has no problems sitting in your own inn, probably standing in third row behind your pet and a guard. Also you go further to assume that everyone who is resting at any inn (excluding Teron's) at any given time has access to a tribunal channel and is warned of imminent danger, when only someone in Exile would be able to hear shouts. Syn, not everyone thinks or acts like you, there's various perspectives from which to observe any situation.


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