Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 3:24 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
Author Message
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 9:43 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sakhul wrote:
Secondly, you go off on a tangent how your character (probably the most feared darkie at the moment) has no problems sitting in your own inn, probably standing in third row behind your pet and a guard.

Don't forget with constant MI up.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 9:51 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Sakhul wrote:
WickedWitch wrote:
Inns are already safe enough if you aren't a [REDACTED]. I have no problem resting in the Moot's inn. And it has a gate target IN IT. You get a guaranteed bounty NPC spawn if you have coin in your account. And likely the enemy will get stuck 1 room outside the inn fighting too.


Let's see, in your argument you call anyone who claims that inns aren't safe enough or gets ganked in one (not sure what you were aiming at?) [REDACTED], excellent way to start. Secondly, you go off on a tangent how your character (probably the most feared darkie at the moment) has no problems sitting in your own inn, probably standing in third row behind your pet and a guard. Also you go further to assume that everyone who is resting at any inn (excluding Teron's) at any given time has access to a tribunal channel and is warned of imminent danger, when only someone in Exile would be able to hear shouts. Syn, not everyone thinks or acts like you, there's various perspectives from which to observe any situation.


I'm almost 100% sure you hear "Someone died near here." through closed doors. So, you'd know when a bounty NPC died outside the inn. And considering they tend to spawn in groups of 3, and that you should always be behind at least 1 pet, there is a guaranteed spawn inside the inn, and that you should not be AFKing in an Inn...

Yes, you really shouldn't be dying in an inn, unless you wanted to fight there. Or you get hit with a backstab or something.

Cities are plenty safe. Someone(s) is(are) welcome to come to the Moot and prove me wrong.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 10:02 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
If you had sanc and rolled up on someone enchanting, brewing or scribing in an inn (the only reason to be there), they'd be screwed whether you were outlawed to kingdom come or not. If there is a swashie on your team, you're screwed regardless of whatever you were doing, unless whatever you were doing involved waiting with a huge gank-squad that was all constantly hyper-alert.

So yeah, making inns the laughable piece of uselessness they are in defense basically means that people who aren't good at PK have absolutely no reason to rest there unless they feel like offering up every bit of their EQ to whatever enemy of theirs wants it. At least before the change you could sit past at least one room of spawning NPCs and have a little buffer space, and now you do not have that even in the slightest.

If you disagree you are clearly playing a back-row class that doesn't have anyone active that is able to kill them.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 11:26 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
WickedWitch wrote:
Sakhul wrote:
WickedWitch wrote:
Inns are already safe enough if you aren't a [REDACTED]. I have no problem resting in the Moot's inn. And it has a gate target IN IT. You get a guaranteed bounty NPC spawn if you have coin in your account. And likely the enemy will get stuck 1 room outside the inn fighting too.


Let's see, in your argument you call anyone who claims that inns aren't safe enough or gets ganked in one (not sure what you were aiming at?) [REDACTED], excellent way to start. Secondly, you go off on a tangent how your character (probably the most feared darkie at the moment) has no problems sitting in your own inn, probably standing in third row behind your pet and a guard. Also you go further to assume that everyone who is resting at any inn (excluding Teron's) at any given time has access to a tribunal channel and is warned of imminent danger, when only someone in Exile would be able to hear shouts. Syn, not everyone thinks or acts like you, there's various perspectives from which to observe any situation.


I'm almost 100% sure you hear "Someone died near here." through closed doors. So, you'd know when a bounty NPC died outside the inn. And considering they tend to spawn in groups of 3, and that you should always be behind at least 1 pet, there is a guaranteed spawn inside the inn, and that you should not be AFKing in an Inn...

Yes, you really shouldn't be dying in an inn, unless you wanted to fight there. Or you get hit with a backstab or something.

Cities are plenty safe. Someone(s) is(are) welcome to come to the Moot and prove me wrong.


You can certainly avoid getting ganked at an inn, that much is true. It still doesn't mean cities are plenty safe.

Your argument of safety boils down to a warning of imminent danger, which may even come too late. I'm curious whether you'd want the police department in your local area to warn you of a murderous gang coming your way so you can run, or to actually try their best to stop them. Don't get me wrong, I'm not trying to use a real life example for SK, they don't apply to many of SK's aspect, but your entire premise is based on the fact that you're warned of danger so you can run away - I wouldn't consider that safety, be it relative or plentiful.

These are main cities of large kingdoms, and I'm assuming they have some sort of army or a guard dedicated to the safety and peacekeeping of each kingdom. How can the entire kingdom's military force be bested by a PC with a guard NPC?

Not to mention the fact that min did bring up some good points about player interaction and such.

Edit: I am curious, how exactly would someone prove you wrong? By catching you off-guard? They can gate to your inn. By ganking you in your city? That is a difficult feat to accomplish for various reasons unless you completely [REDACTED] up. I am forced to repeat myself and say that not everyone thinks or behaves like you, nor are they as competent as you. I doubt a third-row shaman, with sanc, MI is going to get killed on their own turf, especially by someone who is outlawed.

Bonus round:
http://sk.[REDACTED].com/show_log.php?feed=2315&html_parse=ON


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 2:07 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
That log is obviously some sort of retardapalooza festival. Holy [REDACTED].

Fail. Fail. Fail. Fail. Fail. Fail.

I don't understand the relevance. None of those people should have died.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 2:34 pm 
Offline
Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
That had nothing to do with it not being safe, I just ran past guards with sanct. Could still do that with no gate targets, maybe not in sith'a'niel, but the rest of the cities.

Also, read the title. It explains it all, they really shouldnt have died but they did because they were dumbasses and pretty much suicided on the guard.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 2:40 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Razzle should've died too.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 2:52 pm 
Offline
Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Gravamar seems to die to anything, that guy truely believe he is a tank and can't be killed cause of the faction he is in. Chaste guy I've no clue why he wanted to get into the fury, think at this time he wasn't even a Master yet.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 3:17 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
mundufisen wrote:
That had nothing to do with it not being safe, I just ran past guards with sanct. Could still do that with no gate targets, maybe not in sith'a'niel, but the rest of the cities.

Also, read the title. It explains it all, they really shouldnt have died but they did because they were dumbasses and pretty much suicided on the guard.


How did it not having anything to do with cities being safe WHEN YOUR OUTLAWED PRIEST STROLLED INTO THE INN WITHOUT ANYONE STOPPING HIM OR WARNING PEOPLE OF AN IMMINENT THREAT? Do I need to draw you a picture? Geez.

The fact that they were noobs and died afterwards doesn't matter at all.


Top
 Profile  
Reply with quote  
 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Wed Oct 05, 2011 3:31 pm 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
It's already hard enough to get certain losers to PK without it being 6vs2.

You guys all suck and need to HTFU.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 110 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 112 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group