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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:20 am 
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SK Character: Cyndane - Talys
Sakhul wrote:
spidermonkey wrote:
It's selfish to sit on either side of the table and say meet my needs and only my needs.


Cities are perfectly defendable as is.

So, yes, this is very selfish of you newbies to be asking for your cities to be made into impregnable fortresses.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:23 am 
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Yes it is.

I personally think it is pretty crappy RP to pk someone into the dirt. We all have our viewpoint, but being an extremist on a subject is not going to help the game. People are asking cities be more difficult to raid, not impossible, just more difficult. I am surprised most people are against this as it would give them a new facet of the game to figure out and master.

I have learned to stay away from the game thanks to the attitudes people have of HTFU. This just reminds me horribly of politics these days and people lacking the ability to have a comprimise. I don't think cities should be impregnable forts, but they should be harder to walk through than they are.

While someone made the point that inns are where fights break out, the law is generally better equipped and more skilled than your average bar brawler. That opens another can of worms where Law code needs looked at, etc.

People could work on making the game more fun by offering some practical solutions instead of the heated back and forth "you suck stfu"


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:24 am 
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WickedWitch wrote:
Sakhul wrote:
spidermonkey wrote:
It's selfish to sit on either side of the table and say meet my needs and only my needs.


Cities are perfectly defendable as is.

So, yes, this is very selfish of you newbies to be asking for your cities to be made into impregnable fortresses.


And that is why I thank you and a few others for showing me why I don't like to participate in the game in any manner other than testing the new code. :D


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:27 am 
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Location: Rockin' your world
SK Character: Snuffles
Please make the inns relatively 'safer' is the title of this thread, not Please make the inns impregnable fortresses.

I showed you a log of an outlawed member of a warring tribunal strolling into Sith'a'niel's inn with a guard and attacking people and you started crying how they were newbies for dying, while completely disregarding the fact that said member was able to do so. No matter how it was achieved. You wanted proof, or arguments that cities aren't "plenty safe" and I've certainly provided my fair share of it, to which all you reply is: they must be newbies or idiots for dying.

Again, let me repeat myself, I am not advocating that cities be made into impregnable fortresses and if you fail to comprehend even that small fact then I am wasting my time discussing anything with you.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:29 am 
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May as well just flag characters as PK or RP characters then, once PK is turned on it can never be turned back off. Although that is a very silly and dumb, but those out there who never wanna pk would keep their flags set as RP. And of course you couldn't attack a RP flagged character.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:31 am 
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Honestly at this point, I think Syn is becoming the next detriment to the game. No flame intended, I honestly feel Syn is hurting this game and it's players, and it kind of hurts to say that, knowing how much we get along outside of SK, but I feel it needs to be said.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:32 am 
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If you can't handle a tiny bit of PK and can't comprehend the idea of staying out of a Tribunal/Cabal, or accepting a truce when it is offered, you need to go play a different game.

Again. SK is an RPK mud, not an RP mud, and not a PK mud.

And Snuffles, seriously? One log of stupidity does not prove that inns aren't safe. If any of those people had been behind pets and left, none of them would have died.

How difficult is that to understand?


Last edited by WickedWitch on Thu Oct 06, 2011 11:34 am, edited 1 time in total.

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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:34 am 
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WickedWitch wrote:
If you can't handle a tiny bit of PK and can't comprehend the idea of staying out of a Tribunal/Cabal, or accepting a truce when it is offered, you need to go play a different game.

If you can't handle the fact that what you think is a tiny bit of PK and what others think is a tiny bit of PK are completely different things, you need to go away in general. A tiny bit to you may be too much for someone else, and you can't seem to see that. Hence, detrimental.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:35 am 
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j3r3myp1pp3n wrote:
WickedWitch wrote:
If you can't handle a tiny bit of PK and can't comprehend the idea of staying out of a Tribunal/Cabal, or accepting a truce when it is offered, you need to go play a different game.

If you can't handle the fact that what you think is a tiny bit of PK and what others think is a tiny bit of PK are completely different things, you need to go away in general. A tiny bit to you may be too much for someone else, and you can't seem to see that. Hence, detrimental.


Hm. You know what. Man. This might be why I ICly offered truces to every single faction when I got leader, without asking for anything in return.

If they accepted, guess what. No PK.

Nobody except the Druids accepted. So. Obviously people are RPing that they want to PK.


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 Post subject: Re: Please make the inns relatively 'safer'
PostPosted: Thu Oct 06, 2011 11:38 am 
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Singleing out Syn is not helping. There are others with just as much zeal as her.

It falls back on the lifer aspect, you have to set the system up in a way that everyone can have a say and not just those "in the know". It's complicated and requires everyone to set aside their ego and come to some form of agreement.

If the community could do that it would make the game infinately more exciting and fun to play.


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