Shattered Kingdoms

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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Thu Oct 06, 2011 7:43 am 
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Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
Implement the dragging option. I maintain that is one of the biggest oversights in SK's history. Other mud's do it, why not us?

*Goes and jumps off a bridge because his friends did it*

But seriously, implement a dragging ability.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Fri Oct 07, 2011 10:38 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Kin wrote:
Thanks for reminding me why I rarely post on these forums anymore. Screw you guys.


<3 u still mah fav


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Fri Oct 07, 2011 12:35 pm 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Tioras wrote:
Implement the dragging option. I maintain that is one of the biggest oversights in SK's history. Other mud's do it, why not us?

*Goes and jumps off a bridge because his friends did it*

But seriously, implement a dragging ability.


Would love to smack Keleza over the head with my club and then drag her by her hair back to my lair.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Fri Oct 07, 2011 3:09 pm 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Nashira wrote:
PS: Dulrik really is racist against giants and so is the rest of the immstaff.


I thought it was griffons.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Fri Oct 07, 2011 3:36 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Dulrik is racist against orcs and goblins, too.
Dulrik wrote:
Certain races I could see adding. But even though there are orcs and goblins everywhere, I find it a scary idea in a RP sense to make them as playable races. Smelly orcs and goblins will suddenly be making it into elite units like Midnight. Don't even say it won't happen, because it will. Just call me a goblin and orc racist, but I think they should always be fodder, not a playable race that can become a mover-and-shaker of SK.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Fri Oct 07, 2011 4:07 pm 
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Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Baldric wrote:
Dulrik is racist against orcs and goblins, too.
Dulrik wrote:
Certain races I could see adding. But even though there are orcs and goblins everywhere, I find it a scary idea in a RP sense to make them as playable races. Smelly orcs and goblins will suddenly be making it into elite units like Midnight. Don't even say it won't happen, because it will. Just call me a goblin and orc racist, but I think they should always be fodder, not a playable race that can become a mover-and-shaker of SK.


Just play a mage that is always polymorphed as a goblin or orc.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Sat Oct 08, 2011 11:13 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Tioras wrote:
Implement the dragging option. I maintain that is one of the biggest oversights in SK's history. Other mud's do it, why not us?

*Goes and jumps off a bridge because his friends did it*

But seriously, implement a dragging ability.

It's been on my to-do list for probably 10 years now. People always want other stuff though... like bugfixes and swashbuckler upgrades, etc.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Tue Oct 11, 2011 5:51 am 
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Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
Well, that makes me glad. At least it's on the to-do list.

PEOPLE. STOP BUGGING DULRIK SO WE CAN GET A DRAGGING OPTION IN THE GAME. GAWD.

That is all.


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Tue Oct 11, 2011 6:13 am 
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Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Tioras wrote:
Well, that makes me glad. At least it's on the to-do list.

PEOPLE. STOP BUGGING DULRIK SO WE CAN GET A DRAGGING OPTION IN THE GAME. GAWD.

That is all.


I say we lock ALL forums and any idea/bug functionality in game until he is finished. Also, disable his email. Throw Dulrik into the life of a coding monk until he finishes this dragging option.

P.S. Love ya, Dulrik!


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 Post subject: Re: Strength Requirement to hold weapons
PostPosted: Mon Oct 17, 2011 8:30 am 
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Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Something about an earlier experience that has perhaps illuminated me to add something to this thread, I went to Home Depot and was walking around the isles while the lines thinned and I happened upon several "tools" or should I say, damn deadly weapons, serrated watchamabobs, machetes, hammers, axes (both throwing and for mutant melee). I suddenly remembered this thread and I went straight for the 16 lb (as labeled) sledgehammer. Now, I can bench about 250, but let me tell you, come the zombie apocalypse, if were to choose the sledgehammer as my weapon spec, I will tell you right now that I will probably kill two, maybe three zombies before I just flat out get tired and say screw it, my brains aren't worth all this work.


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