Shattered Kingdoms

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Should this happen?
Yes 62%  62%  [ 8 ]
No 8%  8%  [ 1 ]
Don't care 31%  31%  [ 4 ]
Total votes : 13
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 Post subject: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 2:04 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
So currently when we have a high average number of people on we get the reward of free rez's when you die.

I think this should be opposite and when we have a low player count average we should get this, it makes no sense that when we have a higher player count on we get that reward because thats the time we have more of a chance of having priests around to rez so it's pretty pointless.

And there can be something different that replaces the reward for having a high player count, like maybe a day or two of bonus xp or something. If theres any other ideas for this, post them. But the main purpose of this thread is to get the free rez reward switched to when we have a low PC because that makes much more sense.


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 2:07 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
There just needs to be more darkie priests. There are only two!


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 6:03 am 
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Mortal

Joined: Mon Oct 13, 2008 9:50 am
Posts: 251
Location: Austin, Tx
ninja_ardith wrote:
There just needs to be more darkie priests. There are only two!

Agreed.


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 8:02 am 
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Mortal

Joined: Mon Jul 11, 2005 10:38 am
Posts: 195
Location: Arkansas....mutters/up on a mountain top beating my drum
Maybe the auto rez feature could be dependent on the number of priests that are logged on. The fewer the priests, the more likely that you will be auto rezzed. The higher number of priests, the more likely you will be stuck in the river unless you ask nicely.


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 9:06 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
The reward for high player count definitely needs to be changed.


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 9:30 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Bonanza xp/regen would be a better choice in my opinion.


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 Post subject: Re: [Idea] Low numbers vs High numbers
PostPosted: Thu Oct 13, 2011 9:33 am 
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Joined: Mon Jul 11, 2005 10:38 am
Posts: 195
Location: Arkansas....mutters/up on a mountain top beating my drum
Edoras wrote:
Bonanza xp/regen would be a better choice in my opinion.


This.


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