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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 9:39 am 
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Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
Greatsword is 5 a round and thats with gm haste.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 11:17 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Rial wrote:
Greatsword is 5 a round and thats with gm haste.



I am fairly certain you are wrong.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 11:33 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
There is no way a greatsword gets five attacks.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 11:51 am 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Im pretty sure both are three a round spec'd at Gm. Four with haste.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 1:44 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Same for furied barbarian.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 1:47 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Yeah Rial is wrong. But what else is new? :wink:


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 2:29 pm 
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Mortal Contributor

Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
It took 7 rounds for Kiromi to do 10% damage to my character with claws in stance aggressive. I'm thinking it was because Syn was in stance aggressive as well. Furied as well, no idea what the buffs were.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 4:53 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Greatsword and claymore can only ever get 4 attacks, unless maybe a halfling uses a claymore and might get 5.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 5:26 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
No, deathadder, halflings don't get an extra attack. . .

Sprites get an extra attack but no sprite class gets fourth attack. They can't be mercs/barbs.


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 Post subject: Re: Massive Weapons and Mood Tweaks.
PostPosted: Fri Oct 14, 2011 5:54 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
what I ment by that was the increased dexterity might give them an extra attack.


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