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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:43 am 
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Joined: Sat Sep 26, 2009 1:13 pm
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Location: Dreamscape
Just because they look the same, doesn't mean that they *are* the same. I am done discussing this.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:43 am 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
WW, you really need to stop alienating everyone.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:45 am 
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Joined: Thu Jan 22, 2009 4:41 am
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SK Character: Cyndane - Talys
Mira wrote:
Just because they look the same, doesn't mean that they *are* the same. I am done discussing this.


I have played multiple Guardians, and literally used every NPC they have. Including the bard. (lolwhat)

And uh, yeah. All the elite elven champions are the same. All the merc elves are the same. All the palace guards are the same.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 8:13 am 
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Giving every tribunal one special type like shaman or swashy, and mc the standard priest, sorc/necro, merc, barb, million/paladin. Though peacekeepers get a rogue, talons shaman and swash, guardians have scout and swash, not sure what hand has. Without making it cookie cutter, a standard should be made and enforced.


Ideally, that's what we're aiming for in future. But as I understand it, this is largely correlated to whatever changes are made to bountymobs. Probably going to take a while.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 8:23 am 
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I agree that the MC shouldn't have NPCs this good, and am glad the limitation was reinstated. They can still be used in a pinch when someone is attacking your city.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 9:10 am 
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Now, the Champions. Yes, only 3 of them spawn /normally/. But. Make the one at the gates group with you. Wait for a repop, then eject him. You now have 2 at the gate. Group up with one from the Judge's office (or more, if you have more members online) and they will be replaced too. I've seen upwards of 5 champions in just that one room.

Wouldn't this be bug abuse?


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 9:12 am 
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Yes.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 9:18 am 
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It happens all the time, without actually meaning to do it. You get a champion. Sit in the inn for a while RPing, then go on a trip, so you eject him and he goes back to the judge and there are now 3 champions with the judge.


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 10:02 am 
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Joined: Mon Jul 30, 2007 6:28 pm
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Not the ARPEEES!!!


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 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 10:23 am 
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Joined: Wed Sep 24, 2008 12:21 pm
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Baldric wrote:
Quote:
Now, the Champions. Yes, only 3 of them spawn /normally/. But. Make the one at the gates group with you. Wait for a repop, then eject him. You now have 2 at the gate. Group up with one from the Judge's office (or more, if you have more members online) and they will be replaced too. I've seen upwards of 5 champions in just that one room.

Wouldn't this be bug abuse?


This is not a bug, this is a feature.

And exactly for the reason that WickedWitch explained. The immstaff would have to be daft and borderline [REDACTED] to punish players for things that are simply beyond the control of the players.


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