Nightwing wrote:
The point is that I still don't understand the purpose of CRS, big D... and I really want to, because it seems like you have a grander purpose that we're missing.
Please, please inform us of how you envision this process working, because I can't see it.
I have experienced on multiple occasions of this 'vision' that came into fruition, posted about it, and confirmed by Dulrik in the past. There are certain cabals/tribunals in SK that are less popular for the veterans, and some tend to attract certain types of players, therefore often not powerful in wars, anyway, that's another topic.
Many, many years ago, before there was "CRS", cabals/players in SK went at each other during wars/conflict, and for the longest time, even when one side completely crushed the other, few would admit defeat. Then, from that, players asked for the means in SK for one side to
really crush another, so they are forced to be defeated.
Thus, CRS was born. The idea is when one side occupies the relic of another for a long time, the cabal without relic would want to negotiate truce. Most of the time it doesn't happen in SK still for multitude of reasons; due to its design, capturing another cabal's relic is always, still up to date easier when there are fewer or no defenders online. Therefore for many years, most of the time, CRS simply turned into a game of offline relic trading.
Getting back to the point, however, when a cabal is so destroyed, when its people don't even want to play, don't want the responsibility of recapturing relic even when other cabal is offline, or simply have no means to do so, then this cabal is then forced to secure means by diplomacy, making friends/allies outside the cabal, feigning/going through disband, etc., these have happened, but it's so shameful the news usually wasn't widespread.
Over time, though, players have figured out that taking another cabal's relic is usually futile and not courteous. Most players have figured out some players just won't roleplay defeat even if it hits them on the head, therefore taking their relic simply amounts to grief. In another words, we have done the run-around that we probably could have gone without in the first place, but now most of us have become wiser, right?
In summary/essence, the idea of CRS means well, but it requires a great number of players, as well as constant presence in the game to see better results. We used to have a lot more European players then, now SK is sort of a graveyard after 3AM system time. It is the similar idea of splitting cabals/tribunals, and having so many religions, they promote diversity, but require the numbers to do so. Anyway, it is a noble vision, and one we still need to see through.
In the past I have campaigned recombining cabals/tribunals before, and I still believe that is the best option at this point; some would agree certain cabals/tribunals should rejoin, and then say others shouldn't, etc., we could never agree on this. Realizing now that's never going to happen - we will probably always have the rise of this topic once in a while, similar to the reoccurring tribunals granting players immunity threads.