Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Fighting ghosts
PostPosted: Wed Nov 09, 2011 12:07 pm 
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Joined: Thu Nov 03, 2011 6:44 am
Posts: 3
Is this a known bug? I thought this was strange.

Quote:
A damp passage
This tunnel is relatively featureless, the walls a dark gray. Water has
seeped through the rock here, lightly staining the surrounding stone and
forming puddles on the floor. The passage leads south and slowly winds its
way up an incline.
Obvious exits: s u
(Glowing) The walls here seems to glow with a light of their own.
Larkos is here.
A well-trained deep elf patrol guard scopes for trouble.
(Ethereal) The ghost of a taciturn female half-elf is here, fighting a deep elf soldier.


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 Post subject: Re: Fighting ghosts
PostPosted: Sat Nov 12, 2011 9:15 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Occassionaly when ethereal and a NPC is trying to attack, it tells you "No way, you're fighting!" when you try to leave the area. I wouldn't be surprised that when you saw that she would have been unable to leave at that moment, and perhaps that was what was seen.


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 Post subject: Re: Fighting ghosts
PostPosted: Wed Nov 16, 2011 1:18 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Yes, allikat is a known bug to the game. Dulrik has been unable to fix this bug though.


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