Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Feb 22, 2025 7:01 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next

Is a junk timer (see below) a good idea?
Yes 79%  79%  [ 34 ]
No 21%  21%  [ 9 ]
Total votes : 43
Author Message
 Post subject: Re: Item junk timer after death
PostPosted: Sun Nov 20, 2011 2:24 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Dulrik wrote:
Premeditated or not, either way you'd have to either carry off the gear to deal with it later or else stand and defend the area for a few ticks. Both situations give the dead guy and his friends at least a small chance to recover the gear before it vanishes into the junk ether.


Do you have to carry off the gear with the entire corpse?

I really only see this benefitting larger races such as giants, minotaurs, and centaurs, and giving the shaft to smaller races like sprites, halflings, and dwarves. True that these days memory usage is not as big a problem as in the days of yesteryear, but I think it is just silly to say that we need to give people a chance to grab their gear after they and their friends probably died together to another group.

This does make me reflect back on a situation where team darkie was stupid enough to sit in enemy territory unbuffed, and completely vulnerable, and team lightie rolled in all buffed up and ready for a fight, and completely took a [REDACTED] on team darkie and we all died, but we were able to save our loot because Marietta was able to put down an adhesive medical strip to protect our loot. It didn't require any junk timer or anything of the sort. Or when Keleza decided to charge into a prepared group of lighties while we were completely unprepared and we all got killed, and I ate a full loot, but a few days later Yeren and I killed the guy with my loot, and I got most of it back.

I think this might just encourage reincarnating and spam dying as people try to rush to save the loot. Or reincarnate+call armor. What some people may see as a beneficial, and much needed change, I definitely see as detrimental.

The only change I am for is removing the decay timers from sacred loot, and allowing it to be sold at shops. That way Thran's proclamation of Father's Sacred Wares can totally be true.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Sun Nov 20, 2011 3:45 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
I voted yes, because it would stop douchebags who just died from reincarnating and running back in to junk everything.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Sun Nov 20, 2011 3:49 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Sakhul wrote:
I voted yes, because it would stop douchebags who just died from reincarnating and running back in to junk everything.


That actually happens? I have never seen an instance of that.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Sun Nov 20, 2011 4:39 am 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
I've been on the receiving end of that, unfortunately. Some dude was rolling around on his necro alt, killed me and an ally before a second ally ganked him. He reincarnated, ran back in and junked everything.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Sun Nov 20, 2011 2:19 pm 
Offline
Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
This change wouldn't change much.

Every junklooter I've encountered lately prefers to simply take everything, or take the corpse, and sort it out later. There is almost always at least something the victor will want from the loser, even if the victor doesn't intend to give anything back. As a battlefield is no place to divide loot into different piles, it makes much more sense to simply grab everything, run, and worry about it later.

As having your encumberance over 50% hinders deflection and movement, very few seasoned PKers will enter PK without having that much room in their inventory, and very few PKers will have more crap than that to take away from them. Any warrior class is able to carry one or two kills with them, especially with giant strength growing on trees. Between charms, dominates, undead and tribunal guards, less beefy classes still usually have a grunt to help carry everything around for them.

That said, there's no particular reason *not* to have a timer- it may simply accomplish too little to be worth coding in. If you want to spend your time on it, go right ahead.

-

A more effective treatment would be to make it so that you can't loot corpses while there is combat in the room. Secondly, add a little lag to looting corpses, according to the number of items removed from the corpse, item size relative to the looter's size and dex, and item weight relative to the looter's strength and available carrying capacity.

I have always taken slight issue with the concept that someone can strip a suit of armor off of a corpse and secure it in their inventory* in the time it takes to blink, especially when the corpse is caught in the crossfire of an ongoing battle.

The changes I have described would not stop people from being junklooted, but this would at least prevent the super professional elite of the playerbase, those enlightened few who have realized that this game is all about loot, from stripping each other naked before the combat they participate in is even over.

*(inventory: a magical hands-free, container-free flesh pouch, similar to that of a kangaroo, where things go when they have nowhere else to go, and shouldn't.)


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Mon Nov 21, 2011 9:11 am 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
There's still one thing a lot of people are over looking and that's the butchering of corpses. Even if this does get implemented, how does that stop an enemy barb or scout or sorc with a charm of just butchering a corpse then junking everything to completely bypass said timer?

It's already bad enough that it makes A. call armor from Paladins useless (learned first hand there.) and B. makes any other resurrection other than oracle / priest completely impossible.

I'm honestly under the impression that pc corpses should be the same as NPC's but there's already a flag that makes it impossible to just junk a pc corpse. (Your neighbors might get suspicious..) If we continue down this road, eventually PC's will be different than NPC's no matter how much you want to try and RP they aren't. As for the junk looting, yeah, it sucks. But still, people will find a way to get everything regardless.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Mon Nov 21, 2011 9:29 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
There's no issue. The timer would be on each item not on the corpse.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Mon Nov 21, 2011 10:57 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
While it's really annoying to have your things junked or stolen by someone else, a change like this, IMO, limits the point to which you are forced to interact with other players even when you lose. I don't like the notion of a giant with zap EQ dying to overwhelming force, yet his enemies are still completely unable to do anything about removing his gear from him because all he needs is another person of his aura to run in and snag his stuff before the timer wears off. Seems dumb.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Mon Nov 21, 2011 11:00 am 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
This is an idea I could get behind then. The reason I side with it is because zappy items that are hard to obtain and enchanted could actually be salvaged from pk making the burden of enchanting a new suit somewhat less harsh than having to obtain and enchant an entire new suit again, especially if you pk a lot. I've seen some of the hardcore pk'ers spend countless hours enchanting (I've done a bit of it on Alis) and to lose it in less than 30 seconds actually really sucks.

At the same time, there's nothing stopping people from just getting the entire corpse or all the items in itself so theres still that risk present. I don't mind this one too much in all honesty.


Top
 Profile  
Reply with quote  
 Post subject: Re: Item junk timer after death
PostPosted: Mon Nov 21, 2011 11:01 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think they're talking about making it non-junkable, not non-pick-up-able


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 115 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group