Dralan wrote:
On the note of changing the game so it isn't stagnant and people leave; why not add new features to classes/races/etc. instead of changing mechanics of innocuous things, or even fix existing issues? Changing things that work properly isn't the same as "making the game new and fresh", it has the exact opposite affect by changing miniscule things that do nothing but add an annoyance.
If you haven't seen me fixing existing issues, you haven't been paying attention. This topic came up specifically due to me fixing an existing issue. Making this change, if I were to make it, would take 30-seconds and one-line of code, which is why I bothered to bring it up. Adding even one new skill or spell usually consumes between 1-3 days of coding time. That's not to say I don't do it, but especially when a skill/spell is only used by one new class, it's usually not the best bang for your buck.