Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Nov 25, 2024 5:40 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 7:14 am 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Ivstnesr died too soon. Where is the God of swashbucklers demanding a buff for them?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 7:32 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
They got riposte bonuses in defensive, so meh.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 7:46 am 
Offline
Mortal

Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
This is nice and all but the throw code still utterly rapes you.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 7:52 am 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
:-?

I don't think that is enough of a buff to make them viable. How many swashies are there in the game? I bet there are more warlocks. Not to mention swashbucklers are terrible for PvE. A warlock has much more utility, and an elemental can out tank a swashbuckler. The only thing a swashbuckler has going for them is fighting someone who is armed with a parriable weapon, that is not a massive weapon and taunt. That is pretty weak sauce.

I say buff finesse to also increase weapon speed for finesse weapons. Right now there are logs of swashbuckler weapons deflecting off of heavy armor, even if the help file says it is supposed to find kinks and weaknesses in that heavy armor.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 8:33 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Swashies can pump out decent damage in PvP, if someone's deflecting then crappy weapon enchants are probably in play. Swashies are also the only class capable of guaranteeing a kill on the majority of races and classes through taunt. The disarm insano-buff was also a credit to swashies IMO.

And come on, no armored swashie will be out tanked by a fire elemental. That's just silly.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 8:51 am 
Offline
Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
Is the dispel magic element of Holy Word boosted along with the spell (dispel magic)?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 8:52 am 
Offline
Mortal

Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
Does 'publicly known' mean all public (non-cabal) spells?

Or just sampling of the spells in game? I notice it seems to be a bit random, spells that are class defining spells like magma spray, domination, and petrification are on the list, but bolt of glory and finger of death are missing.

Also does dispel magic take into account magic resistance or just willpower? That was never really made clear.

And does holy word's dispel magic now even more powerful? IE 1 hw will eliminate all animates now instead of 2?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 9:01 am 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Was the merk's riposting everything fixed?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 9:02 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I imagine we can impair Deamuce with the control undead spell.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 9:07 am 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
I don't understand why impairment was put in. Isn't that a huge buff to fast cast maledictions like blindness? Eg cast it five times on someone then recite petrify?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group