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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 9:12 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Having just played a hellion, I like the idea. And the penalty is probably slight, like -1 per use.

...why are you worried about petrification?


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 10:01 am 
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Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Impairments are a nice, small feature that steers the mud in the right direction.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 10:10 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Banhammer wrote:
Is the dispel magic element of Holy Word boosted along with the spell (dispel magic)?

Good question. Yes, it unintentionally was boosted as well. I'll fix that for the next reboot.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 10:11 am 
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Teh_Peso wrote:
Was the merk's riposting everything fixed?

Yes, it was. Sorry, guess I overlooked that in the announcement.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 10:23 am 
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jhorleb wrote:
I don't understand why impairment was put in. Isn't that a huge buff to fast cast maledictions like blindness? Eg cast it five times on someone then recite petrify?

Yes, it is a buff to spells that did nothing if your target successfully made their saving throw, which includes most maledictions. (The major exception is charm person, which is not on the list of impairment spells.) This is the right time to mention that the impairment amount is related to the casting time of the spell. Fast cast spells cause a smaller impairment than long cast spells. This is also why casting a spell from a device does not cause any impairment.

As with any major update, there is the possibility that the change has thrown some spells off balance. If you think so after playing for awhile, feel free to let me know either by private message or as part of this forum thread. I reserve the right to make changes at any time.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 10:38 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Ah, the casting time thing makes a lot of sense. By the way, I was posting from my phone before so couldn't write much, but thanks a lot for all the work on this. I think this will shake things up a bit and make for some interesting new combinations to try out.


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 Post subject: Re: Cohttp://www.shatteredkingdoms.orgde Update 12/27/2011 -
PostPosted: Wed Dec 28, 2011 10:41 am 
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Joined: Mon Mar 04, 2002 10:42 am
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I am not sure how spells cast on weapons work, if they count as devices or not? Would you get impaired by resisting a weaken cast on a weapon?


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 Post subject: Re: Cohttp://www.shatteredkingdoms.orgde Update 12/27/2011 -
PostPosted: Wed Dec 28, 2011 10:45 am 
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alvarro wrote:
I am not sure how spells cast on weapons work, if they count as devices or not? Would you get impaired by resisting a weaken cast on a weapon?

No, you should not. Think about it this way: impairment is a consolation prize for risking taking the time during combat to cast a spell which would do nothing if the target successfully saved. If the spell is pre-cast onto a weapon, you aren't taking any additional risk. Given that, I'd still say it's preferable to pre-cast it onto a weapon if you have the time to prepare before combat.

Note that many warlock spells are impairment as well, even though they still do half damage on a save. In general, there are two categories of spells that got impairments - maledictions and warlock spells. They both got access to the new system, although for different reasons. Warlocks got it as part of their buff package.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 11:02 am 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I think the earthquake change is awesome. You can bash third rank characters now.


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 Post subject: Re: Code Update 12/27/2011 - Q&A
PostPosted: Wed Dec 28, 2011 11:32 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Tragonis wrote:
I think the earthquake change is awesome. You can bash third rank characters now.


All the more importance to "always be flying."


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