ObjectivistActivist wrote:
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Warlock buff package:
- Buffs to chain lightning, fireball, magma spray, and cone of cold
Just damage buffs, or range of effect buffs as well? If chain lightning and fireball still affect caster-grouped targets, then all a damage buff will do is make them even more useless.
Damage buffs plus impairment on many of these. Chain lightning and fireball are both spells of situational usefulness and this has not changed.
ObjectivistActivist wrote:
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- Elementals conditionally made more difficult to dispel
Meaning? Does that mean they now use the caster's resistances to dispel or have they been given their own?
It may work similar to the way a warlock could already buff their elemental. But I decline to comment because I've never publicly said how the process works.
ObjectivistActivist wrote:
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- Buffs to air and water elementals damage resistance
Good change, but was the buff enough to make it so that fire elemental is not still the only truly viable option for the warlock?
I know they are viable, although water is still probably going to be the weakest. It's still the first elemental you get.
ObjectivistActivist wrote:
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- Faerie fire removed from priests and awarded to warlocks
I don't understand this change but whatever. Not a big deal.
Someone else mentioned that faerie fire didn't seem to help them at all. I think there is a lot of misconception about this spell. It probably isn't helped by the fact that it's a first level spell, which implies that it would be useful right away, which is the farthest thing from the truth. I am seriously considering making it higher level for warlocks just to reinforce this. It could also use a better help file.
Essentially it's only useful in PvP. If you've used it, you will be able to see that it is a debuff to magical protection. This won't help you against NPCs because almost none of them have MP to begin with. But it will certainly help a caster do more damage with magical spells against most players with enchanted gear. As a warlock is the most reliant on damaging spells, it made sense to turn this over to them, completely apart from it being a "fire" spell.
ObjectivistActivist wrote:
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- Earthquake ignores magic resistance and protection
- Earthquake may cause victims to be knocked prone
Has the damage been buffed at all? The prone effect is in-theme and a good idea, but the damage even without magical protection is still a joke unless it's received some love as well.
Yes, the damage was upgraded a bit, but that wasn't what I was going for here. The spell is already great for leveling if you can jump through the hoops to make it work. Making it awesome damage for PvP would have completely broken it for leveling purposes, so I didn't try.
ObjectivistActivist wrote:
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- Added dig spell to find buried items and knock people prone
Is there a help file for this spell? Does it replace the need for the shovel tool?
I still need to write the help file. It does everything dig does without a shovel, but if you actually want to bury something, you will still need the shovel.
ObjectivistActivist wrote:
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- Swap levels of burning hands and shocking grasp for warlocks
Not sure what the aim of this was. Neither spell is particularly useful beyond leveling.
Addressed this in another post. It wasn't really about buffing warlocks, just something that made more sense to me.
ObjectivistActivist wrote:
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- Resist elements is no longer brew-able
What about existing items, staves, etc that provide RE? Are those being affected or just brewing RE going forward? Can those items still be recharged as normal by a warlock?
We haven't changed any existing items so far. We may in the future. Nothing was changed with the recharge spell, but since you've pointed it out, maybe it needs consideration.