ninja_ardith wrote:
This should include doors only accessible by playing a certain class (merc guild, rogue guild, tower of necromancy).
This.
If a locked door "nerf" is being discussed, it should not be limited to doors that open by certain religious symbols, but ANY door that requires some special condition to apply. Which, in turn, would take out one of the nice things in the MUD in favor of the so called "balance".
Personally, I don't believe in balance. I like that there are rooms and areas in the mud that need special conditions to be accessed. I agree that, eventually, they -should- be accessible to anyone but under specific circumstances.
For example, I'm in favor of having NPCs, or some sort of script to be able to obtain every holy symbol. That solves the symbol-locked doors without having to change or remove them.
I'm in favor of having class-only areas. That forces some players to actually get out there and SOCIALIZE with other people if they want to get in those areas (Gasp! RP!)
So what if some people are using those areas to hide from the peekay? Don't let them do that. If they're constantly like that and can't take the heat, I'm certain the immstaff will be more than happy to teach them a lesson in proper etiquette without having to touch any code, as long as some logs are provided.