Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: containers and combat
PostPosted: Sat Jan 07, 2012 9:42 pm 
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Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
Hence why bash lag should be equivalent to prone lag.


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 Post subject: Re: containers and combat
PostPosted: Sun Jan 08, 2012 5:42 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Dulrik wrote:
Preparation should be a factor, yes. But it also shouldn't be "the character with the most heal potions wins".


The most heal potions and the fastest bash wins.

Kind of m point, limiting the potion draw during combat would help slightly, but it would also force people to carry around things in their inventory that I can steal instead of being able to hoard it all in their container until use.


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 Post subject: Re: containers and combat
PostPosted: Sun Jan 08, 2012 8:57 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
If that's the case then one can get themselves some blindness scrolls, and thenthat might convince them to carry more in inventory.


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 Post subject: Re: containers and combat
PostPosted: Sun Jan 08, 2012 10:25 am 
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Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
That is when you pull out pre heal/buffs before a fight that will be taking place a few leagues away. But this a MUD, and if you want every real life problem you would face, I suggest you just start playing exactly that, real life. Being able to type get all.heal cloak reduces a lot of spam, and is far less scary than getting things one at a time while at risk of bash, which would cause horrible lag until disconnected. Please, quit making this game more tedious than it already is.


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 Post subject: Re: containers and combat
PostPosted: Tue Jan 10, 2012 8:40 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I was very glad when I noticed that Dulrik had intentionally allowed for getting items from containers on your person in the "get from room" code update.


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