Shattered Kingdoms

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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 11:42 am 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Goblins, Orcs are awesome.


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 Post subject: Re: Orcs
PostPosted: Sat Jan 07, 2012 6:18 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Or, D could give out any ideas he would be open to, for adding a permanent race to the game. Im sure a Grp plan could take a month or more to build, but surely a new fun race would not be hard to implement with our currently active staff? Or he could not give out any ideas, and work on this secretly. *cough*

Honestly though, I'd rather see a new class implemented, or area. But I know these things take a lot more planning than a Race, imo.


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 8:42 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
No furries plzkthx


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 3:33 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Half lizard people with innate water breathing. :D


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 4:17 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I'm not actually looking to ever add more races. If I were to add a race, it would have to be one that already has an ecological niche in the world and would not be actively shunned from most capitol cities for being uncivilized. Call me racist, but orcs don't meet the second criteria.

What race might meet this criteria? Off the top of my head? Merfolk. I suppose if you really wanted to do them as a race, one power of merfolk could be a partial polymorph to have scaled legs when on land.


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 4:50 pm 
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Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
I would rather see more mid-high level areas before new races/classes. Dreamscape was a step in the right direction. Demystifying the Iron Citadel for the playerbase would also be a real treat.

Perhaps a God of Light leads a group of faithful light hearts to descend upon the Grand General who has sent daemons to infest the land. Wow, just had a flashback to one of the old adept spells. I really miss that cabal.


Last edited by Banhammer on Tue Jan 10, 2012 5:37 pm, edited 1 time in total.

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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 4:51 pm 
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Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
Dulrik wrote:
I'm not actually looking to ever add more races. If I were to add a race, it would have to be one that already has an ecological niche in the world and would not be actively shunned from most capitol cities for being uncivilized. Call me racist, but orcs don't meet the second criteria.

What race might meet this criteria? Off the top of my head? Merfolk. I suppose if you really wanted to do them as a race, one power of merfolk could be a partial polymorph to have scaled legs when on land.



Imho, the amount of races/classes we have is good. What we need, however, is an overhaul of our cabal/tribunals/kingdoms. Update skill/spell sets, take a look at CRS meaning more, a real economic system, and merge/delete/create new ones (cabals, and kingdoms), and have some sort of areas change kingdom owner hands.

That would add far more to the dynamics of SK than a new race or class.


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 4:57 pm 
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Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Move CRS to tribunals.


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 5:38 pm 
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Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
Combine the Hamkeeps and Druardians.


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 Post subject: Re: Orcs
PostPosted: Tue Jan 10, 2012 5:56 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Achernar had a phenomenal idea for tribunal conflict resolution, that involved outposts and capturing actual territory and the like a couple of years ago. It was a truly inspired idea. I'm sure there's a thread about it somewhere but I'm not in a position to go searching for it just now. I'd much rather see that implemented than any new races.


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