Edoras wrote:
Getting every malediction in the game is useless except against outer guardians and some end-level PvE bosses. Other than that you should either be casting fear, sleep, dispel magic, -maybe- curse, reciting scrolls, or zapping wands. If you have the time as a necro to cast a stupid spell like slow, poison or plague, you probably already won the fight. Honestly, the only good malediction they get over sorcs is fear, which while awesome, isn't worth being vulnerable to BoG and losing enchant and gate. I would much rather be playing a sorc than a necro against lighties.
The ultimate fact remains that against lighties, necros need other PCs to help them win, which puts them on par with every other class in the game, and if I had my pick from classes that need help to do well against lighties, I would not pick necro first.Getting every malediction in the game is useless except against outer guardians and some end-level PvE bosses. Other than that you should either be casting fear, sleep, dispel magic, -maybe- curse, reciting scrolls, or zapping wands. If you have the time as a necro to cast a stupid spell like slow, poison or plague, you probably already won the fight. Honestly, the only good malediction they get over sorcs is fear, which while awesome, isn't worth being vulnerable to BoG and losing enchant and gate. I would much rather be playing a sorc than a necro against lighties.
The ultimate fact remains that against lighties, necros need other PCs to help them win, which puts them on par with every other class in the game, and if I was picking from classes that needed help to do well against lighties, I would not pick necro first even in ultimate utility, and especially not considering how much prep and maintenence time they require. I basically just have to resign myself to getting owned whenever a lightie paladin or priest logs on unless I have some backup.
Getting every malediction in the game is useless except against outer guardians and some end-level PvE bosses. Other than that you should either be casting fear, sleep, dispel magic, -maybe- curse, reciting scrolls, or zapping wands. If you have the time as a necro to cast a stupid spell like slow, poison or plague, you probably already won the fight. Honestly, the only good malediction they get over sorcs is fear, which while awesome, isn't worth being vulnerable to BoG and losing enchant and gate. I would much rather be playing a sorc than a necro against lighties.
The ultimate fact remains that against lighties, necros need other PCs to help them win, which puts them on par with every other class in the game, and if I had my pick from classes that need help to do well against lighties, I would not pick necro first.Getting every malediction in the game is useless except against outer guardians and some end-level PvE bosses. Other than that you should either be casting fear, sleep, dispel magic, -maybe- curse, reciting scrolls, or zapping wands. If you have the time as a necro to cast a stupid spell like slow, poison or plague, you probably already won the fight. Honestly, the only good malediction they get over sorcs is fear, which while awesome, isn't worth being vulnerable to BoG and losing enchant and gate. I would much rather be playing a sorc than a necro against lighties.
The ultimate fact remains that against lighties, necros need other PCs to help them win, which puts them on par with every other class in the game, and if I was picking from classes that needed help to do well against lighties, I would not pick necro first even in ultimate utility, and especially not considering how much prep and maintenence time they require. I basically just have to resign myself to getting owned whenever a lightie paladin or priest logs on unless I have some backup.
If you took animate dead out of the necro spellset you'd have a crappy version of a sorc/shaman hybrid that can't enchant or gate, has to rely on fear to win fights and still gets rocked by BoG and ranged combat.
But ultimately, what does this mean?