The other day, in another discussion, Dulrik/people talked about mode stun other players. Most experienced players immediately responded that stunning others is more difficult than killing, and there are a lot of inconveniences that go with it.
Here is my understanding and a quick comparison between mode stun, and mode kill:
1. It is significantly more difficult to stun a player than to kill them combat wise. For instance, when we aim upper, we land blows to the head and chest. When either of those areas reach 0 hitpoints, the person drops dead. Mode stun works differently, we go through both pools of hitpoints before they are stunned. In player versus player battles, this matters greatly.
2. When a player is killed, anyone can be at the corpse and type 'get all corpse'. This doesn't work for mode stun. Besides having the peek skill, we also cannot see and therefore cannot take the stunned person's inventory, again, 'get all corpse' gets the inventory.
3. When a player is stunned, everything goes black for a tick, they cannot do anything, but more importantly, they cannot see anything. Of course, they are not supposed to see anything, but as far as roleplaying after stunning goes, in comparison to killing, roleplaying with a stunned opponent is extremely difficult, because...
4. Have you successfully stunned other players and tried to roleplay? I have. I have tried it on 4-5 different players over the years. As soon as they recovered from the stun tick, they all ran away, 100%, no exceptions. When players are stunned they immediately assume they lucked out, and then they make a run for it when they can, human nature.
Help me flesh out these ideas:
1. When a player is stunned, everyone gains a 'peek' like skill, but instead of saying "You peek into their inventory", it could say "You found the following".
2. Allow 'get all john' to work when John is stunned, similar to 'get all john' when John is killed.
3. When a player recovers from stun, they cannot move for a short duration, in addition,
4. Please implement a room echo for all to see when a player or NPC recovers from stun.
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