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 Post subject: Re: Three totally different bugs
PostPosted: Sun Jan 22, 2012 5:34 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I may have mentioned the moving mount thing in passing a manner of months ago. I didn't make a thread about it though, I don't think: Probably because that was back when Dulrik wasn't as active and I felt like making a forum post about it would have just made it more abuseable.


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 Post subject: Re: Three totally different bugs
PostPosted: Sun Jan 22, 2012 5:41 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Edoras wrote:
I may have mentioned the moving mount thing in passing a manner of months ago. I didn't make a thread about it though, I don't think: Probably because that was back when Dulrik wasn't as active and I felt like making a forum post about it would have just made it more abuseable.

This.


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 Post subject: Re: Three totally different bugs
PostPosted: Sun Jan 22, 2012 5:56 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Stop trying to steal my bug rewards, Edoras. :(


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 Post subject: Re: Three totally different bugs
PostPosted: Sun Jan 22, 2012 4:58 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't want your bug rewards! I'm glad someone remembered to make a thread.

Then again, I wouldn't have minded getting some bug rewards for the ones I found in the past. I guess I always just forgot to ask.


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 Post subject: Re: Three totally different bugs
PostPosted: Mon Jan 23, 2012 12:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Tragonis wrote:
Bucking in combat lets you resanctuary while fighting, but will also force you to break sanctuary if you do any hostile spell or skill, even if the sanctuary was given prior to the fight.

Fixed for next reboot.

Tragonis wrote:
So long my mount is outside of my group, I can tell him to move even when in combat without requiring to flee.

Fixed and live in game.

Tragonis wrote:
Lastly, I can wield a bandalore and any other non-reaching weapon in the second row, and still manage to hit my target with both weapons from the back.

Fix in progress - almost complete.

On the downside, addressing these bugs swallowed up all of my code time for the weekend. :(


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 Post subject: Re: Three totally different bugs
PostPosted: Mon Jan 23, 2012 1:05 pm 
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Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
They are important ones though, D. So thank you for fixing them.


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 Post subject: Re: Three totally different bugs
PostPosted: Mon Jan 23, 2012 2:01 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
:(

Next weekend swashy buff pkg maybe? 8)


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 Post subject: Re: Three totally different bugs
PostPosted: Mon Jan 23, 2012 5:55 pm 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Better off just deleting Trag's pfile. His character being allowed in game is the cause of all bugs.


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 Post subject: Re: Three totally different bugs
PostPosted: Tue Jan 24, 2012 10:06 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Tragonis wrote:
Bucking in combat lets you resanctuary while fighting, but will also force you to break sanctuary if you do any hostile spell or skill, even if the sanctuary was given prior to the fight.

Fixed and live in game.

Tragonis wrote:
So long my mount is outside of my group, I can tell him to move even when in combat without requiring to flee.

Fixed and live in game.

Tragonis wrote:
Lastly, I can wield a bandalore and any other non-reaching weapon in the second row, and still manage to hit my target with both weapons from the back.

Fixed and live in game.


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 Post subject: Re: Three totally different bugs
PostPosted: Tue Jan 24, 2012 10:30 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
And... looks like I now broke two-handed weapons. Will be working on a fix for next reboot.


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