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 Post subject: Pets that drown
PostPosted: Mon Feb 20, 2012 6:17 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Once pets partially drown, they remember it. So if you visit another area were you could possibly drown they skip the pre-alert messages and continue were they left off at when they partially drowned before. PC's do not do this and reset once they can breathe again. This is rather annoying. Can pets be changed so they reset too? Thank you.


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 Post subject: Re: Pets that drown
PostPosted: Mon Feb 20, 2012 8:12 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Yeah, its really bizarre and frustrating walking into a place and having your pet instadrown.


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 Post subject: Re: Pets that drown
PostPosted: Mon Feb 20, 2012 8:20 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'm pretty sure this is true of all NPCs, which means that charmies and dominates have the same problem.


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 Post subject: Re: Pets that drown
PostPosted: Mon Feb 20, 2012 8:47 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Charmies don't have this problem at all, since your simply not allowed to take them into places where they might drown. I imagine dominates are similar but I'm not sure.


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 Post subject: Re: Pets that drown
PostPosted: Mon Feb 20, 2012 8:57 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Fixed for next update.


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 Post subject: Re: Pets that drown
PostPosted: Tue Feb 21, 2012 8:34 am 
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Mortal

Joined: Wed Apr 14, 2004 10:12 pm
Posts: 501
Location: Parking the Tardis on the meter.
SK Character: Elspeth, Kishka, Tiamre
zryych wrote:
Charmies don't have this problem at all, since your simply not allowed to take them into places where they might drown. I imagine dominates are similar but I'm not sure.



I've drowned Fivel on multiple occassions. Honestly he should put a restraining order on mages who drown him accidently because sometimes we sorta forget...to check to see if he can breathe. :P


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 Post subject: Re: Pets that drown
PostPosted: Sun Feb 26, 2012 8:45 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
This bug is still happening.


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 Post subject: Re: Pets that drown
PostPosted: Sun Feb 26, 2012 8:50 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Log please. Keep in mind that pets SHOULD be able to drown. The bug was that the timer wasn't resetting between dunks.


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 Post subject: Re: Pets that drown
PostPosted: Sun Feb 26, 2012 9:52 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Quote:
[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>e
You ride a heavy imperial warhorse east.

A Landing Above a Foul Pool
A small ledge allows one to peer down in a stinking, fetid pool of water,
with indescribably awful things floating about it in it. Above, one can see
through faint cracks light emitted from the city above. The smell here is
just awful.
Obvious exits: w d
(Charmed) A heavy imperial warhorse is flying here mounted by you.

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>d
You ride a heavy imperial warhorse down.

Within a Hidden Underwater Chamber
The water here is dank and murky, filled with offal and brown vegetative
clumps. Bits of trash and rats' corpses float here. The walls are built
from some kind of ancient stone. There seems to be faint light coming from
above.
Obvious exits: e u
(Charmed) A heavy imperial warhorse is flying here mounted by you.
You begin holding your breath as you sink into the water.
A heavy imperial warhorse lapses into unconsciousness from lack of air.
You jump clear as a heavy imperial warhorse collapses underneath you!

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>e
You need to regain your feet first.

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>
You are rapidly running short of breath!

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>
A heavy imperial warhorse is DEAD!!
You hear a heavy imperial warhorse's death cry.
One of your members has left the party.

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>
You are out of air! You must surface immediately!

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>u
You need to regain your feet first.

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>
YOU ARE DROWNING! YOU HAVE ONLY SECONDS TO SAVE YOURSELF!!

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>u

You regain your footing.

[HP:100%] [ME: 83%] [PE: 77%] [Coins: 12 obsidian, 8 platinum, 3 gold, 2 silver, 8 copper]
>You run up.



This was after I made the trip through the water which has air on both sides a few times.


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 Post subject: Re: Pets that drown
PostPosted: Sun Feb 26, 2012 1:00 pm 
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Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
This happened last night.

Quote:
bubble

Underneath Stag Lake
The light from the sky penetrates the the surface of the water, creating
a pleasant light blue surrounding. A gentle current circulates the
refreshing water about, causing the plants down below to dance with glee.
Jagged rocks and effulgent coral cover the remainder of the ground,
providing protection for the fish that swim in these waters.
Obvious exits: surface bubble
A large, black horse exits out of the surface of the water.
You begin holding your breath as you sink into the water.

[HP:100][ME: 89][PE: 86][10am]

A large, black horse is drowning!

[HP:100][ME: 89][PE: 86][10am]

Waterfall's Doors
Crashing into the end of the road, a vast waterfall flows from the nearby
river and creates a heavy, hanging mist in the air. The water continues
it's path over the sides of the road before disappearing into the shadowy
abyss below. Despite adequate light that pierces through the shell above,
the mist makes any visibility fairly difficult, but a gate can be seen just
in the distance. Supported by two staunch pillars, the metal gate remains
open to invite any traveler who may wish to pass through and enter the rest
of the city.
Obvious exits: e ne water
A curious looking white-haired man stands here.
A short merman tends to the streets here.
An aging woman is here, carrying a bag full of food on her back.
A large, black horse exits out of an opening in the shell.

[**movement spam through the area, back out, and to a different entrance**]


e
You soar east.

Red Stag Lake
ppypr?yyy All around you is water of a light blue color. The Red Stag
pppyryyyy Lake is calm and peaceful most of the time, with a host of
pppy*llyy fisherman that sail its waters to harvest their livelihood. Many
pplllllll such men, according to legend, have been men of conquest, so
rllllllll captivated by the tranquil beauty of this place that they later
return to start familes here, putting away the sword for good. It's mostly
clear, very hot, and there is absolutely no wind.
Obvious exits: n e s w nw ne sw se
A large, black horse soars in from the west.

[HP:100][ME: 73][PE: 89][2pm]
i
You are carrying:
Nothing.

[HP:100][ME: 73][PE: 89][2pm]
underwa
bubb

The wind begins to blow from the north.

[HP:100][ME: 71][PE: 96][3pm]

Underneath Stag Lake
The light from the sky penetrates the the surface of the water, creating
a pleasant light blue surrounding. A gentle current circulates the
refreshing water about, causing the plants down below to dance with glee.
Jagged rocks and effulgent coral cover the remainder of the ground,
providing protection for the fish that swim in these waters.
Obvious exits: surface bubble
A large, black horse exits out of the surface of the water.
You begin holding your breath as you sink into the water.

[HP:100][ME: 71][PE: 95][3pm]

A large, black horse lapses into unconsciousness from lack of air.

[HP:100][ME: 71][PE: 95][3pm]

Inside the Gate
Marking the beginning of the this city, three pillars stand at equal
distance from each other, forming a triangle to differentiate two separate
entrances. A narrow bridge connects the two branches of the road, allowing
passage to the various parts of the city. Just south of the bridge, an open
platform has been constructed for vendors and for travelers to rest. Little
light passes from the incandescent shell that protects this part of the
city, and the torches along the road only shed enough light to see two homes
off in the distance.
Obvious exits: e(closed) s w(closed) sw se water
A little half-mermaid is here, skipping about.
One of your members has left the party.

[HP:100][ME: 71][PE: 95][3pm]
grumble
You grumble loudly.

[HP:100][ME: 71][PE: 95][3pm]
dismiss
You make a gruff dismissive gesture.

[HP:100][ME: 71][PE: 95][3pm]
info

Group: My Party
(F1) [ Me] (F2) [---------------] (F3) [---------------]
(M1) [---------------] (M2) [---------------] (M3) [---------------]
(B1) [---------------] (B2) [---------------] (B3) [---------------]
Characters Rank Pos Here Follow Prone HP ME PE
Moi Leader F1 Yes No No 100% 71% 95%

[HP:100][ME: 71][PE: 95][3pm]


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