Shattered Kingdoms

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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Sat Aug 20, 2011 12:20 am 
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Mortal

Joined: Fri Mar 21, 2003 9:43 am
Posts: 51
Location: Co
So I fixed the Cmud issue with the gag script for tell/cabal/groups

Code:
#CLASS {ChatCatcher}
#TRIGGER {%w replies '%*'} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {%w tells you '%*'} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {You tell %w '%*'} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {You tell the group '%*'} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {~[%w~] %w: %*} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {%w tells the group '%*'} {#capture #GAG "Group Tell / Tell / Cabal Chatter"}
#CLASS 0


I don't know how to get it to name the window but this works.


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 Post subject: Re:
PostPosted: Mon Feb 27, 2012 7:31 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Gremlin24 wrote:
This one is for 7.21

It's an info catcher for spammy combat, very useful for priests or necros.

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No} {#capture "info"}
#TRIGGER {Member*No*Yes} {#capture "info"}
#TRIGGER {Member*No*No} {#capture "info"}
#CLASS 0


I use this script on zMUD 7.21 and it won't show the formations in the window and everything is doubled up, what could be causing this?

Instead of looking like this:

Quote:
(F1) [Boss] (F2) [---------------] (F3) [---------------]
(M1) [---------------] (M2) [---------------] (M3) [---------------]
(B1) [---------------] (B2) [---------------] (B3) [---------------]
Characters Rank Pos Here Follow Prone HP ME PE
Boss Leader F1 Yes No No 88% 68% 96%


It looks like:

Quote:
Group: Hi
Boss Leader F1 Yes No No 88% 68% 96%
Boss Leader F1 Yes No No 88% 68% 96%


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 Post subject: Re: Re:
PostPosted: Mon Feb 27, 2012 7:41 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 11:23 am, edited 1 time in total.

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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Mon Feb 27, 2012 7:43 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Finney you are a gentleman and a scholar, thank you so much! This is by far my fav script to use


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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Tue Feb 28, 2012 9:07 am 
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Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
Can we have a script that captures all the results of offensive spell casting,
and makes a table of statistics of how much we resisted, or not?

For example if it would read that:

Code:
X tosses (his/her) glowing spear, and you reel from its awful bite.
You manage to leap out of the way as a column of fire slams into you!


With a command given like

Code:
combat_stats


We would get a table that would show

Code:
Spear of fatih : Resisted 0  - Suffered - 1 Partial 0 Last : [2012:02:28 19:06]
    Flamestrike:  Resisted 0 - Suffered - 0 Partial 1 [2012:02:28 22:04]


Optionally giving

Code:
combat_stats_reset


Would zero the stats


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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Fri Mar 09, 2012 11:31 am 
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Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 11:23 am, edited 11 times in total.

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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Fri Mar 09, 2012 1:14 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Shouldn't the "hl" alias set the spell to "cure light" and not "heal light?"


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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Fri Mar 09, 2012 1:35 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 11:23 am, edited 1 time in total.

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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Fri Mar 09, 2012 3:33 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 11:23 am, edited 2 times in total.

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 Post subject: Re: Legal Shattered Kingdoms Zmud Scripts
PostPosted: Fri Mar 09, 2012 4:19 pm 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
Great addition cause we had several issues with positioning, exclamation marks and various functions on the F keys on laptops :P

Just remember people, change "heal light" and "heal critical" with "cure light" and "cure critical". I think power of habit took over Finney :)

Also Finney, if you could place the buttons like the formation, I think it would aid a bit.

Right now they are like:
Code:
F1 M1 B1
F2 M2 B2
F3 M3 B3

I'd prefer it like the info output:

Code:
F1 F2 F3
M1 M2 M3
B1 B2 B3


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