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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Thu Apr 12, 2012 1:45 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
ninja_ardith wrote:
Terrus wrote:
ninja_ardith wrote:
Dulrik saw how hardcore my mercenary was and changed protection to nerf her.


Guess it's time to change characters again


I'm not planning on rolling a new character, but I can remember what a tool you were when you do it yourself, and start playing on my side.


Wonderful changes Dulrik! (definitely not happening Ardith)


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Thu Apr 12, 2012 2:46 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Smarten up, people. Don't turn a Gameplay issue into GD.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Sun Apr 15, 2012 1:38 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Quote:
- Protection spell now only usable on religion members


Does this affect pets and charmies? Can I no longer ask my pets to eat protection herbs for them to make use of? Also, does this mean scouts have to join religions to make use of their protection herbs? Or should the protection herb be changed into a word of recall herb?


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Sun Apr 15, 2012 1:45 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
lol @ word of recall herbs.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Sun Apr 15, 2012 5:00 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Devotion + protection is probably better than SA by itself, right?


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Sun Apr 15, 2012 10:30 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
I think protection and devotion would be better


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Mon Apr 16, 2012 3:41 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
For damage reduction it would be a heck of a lot better.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Mon Apr 16, 2012 5:46 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Okay but what about a 1v1 between two warriors where let's say the darkie has level 46 SA and the lightie has an orchid + devotion held on him. So the lightie is taking serious damage from the SA.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Mon Apr 16, 2012 6:57 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
There's no way that level 46 SA deals anywhere near half of your opponent's HP in damage.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Mon Apr 16, 2012 7:11 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Well GM SA will deal over 40% damage to your opponent by the time he kills you. I am sure level 46 is fairly high as well. This is the only log I remember off the top of my head where GM SA is the only thing doing damage to someone.

http://sk.[REDACTED].com/show_log.php?fe ... ml_parse=0" target="_BLANK" target="_BLANK

This guy only has a shaman's HP pool, so a merc/barb is going to have more time before dying, meaning his SA will do more damage to the opponent. He is also getting stabbed in the face by a champion level swashbuckler NPC. I suppose it depends on how much a difference there is between level 46 and level 50 SA.


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