Dulrik wrote:
After all the work that already went into currency and the economic system, I'm wondering how much experience Anjin has with SK. I'd agree with most of what he said when it comes to a stock MUD. But these are issues that I have already tried to address on SK and I believe I have been successful. Although that's not to say it couldn't be better.
Years of experience, for which I am grateful to you.
The issue I am speaking of is the inability of the player of SK to get the goods/services that they desire and which other capitalists can provide them in exchange for lots of money. While the fantastical world of Pyrathia has a capitalist system, the game economy of SK has a barter system. This is because the currency cannot buy certain forms of production which the players most value, such as enchanting, brewing and scribing. These forms of production are specifically limited to players, even though NPCs in the magical capitalist world of Pyrathia would be willing to sell them.
This creates an economy of player hours, not an economy of coins- a barter system.
Not only is that inefficient by itself, but having a game with a barter system take place in the context of a fantasy world with a capitalist system undermines the game's effectiveness at simulating its world.
If these are problems, and they are the problems to which you refer, you have not solved them. This is not because of a failure of yours as a coder, but because you have made the principle decision to protect the value of the "player hour" by making it so that only players can provide certain useful things which NPC merchants should also logically be able to provide.