In general, I'm agreeing with Ardith so far. Ardith may have something to gain from liking aura of negation, but his facts are not wrong. Plus the naysayers have something to lose, so it balances out.
Edoras wrote:
MR barbs were put into the game, I thought, because barbarians generally don't like magic and so they shun it, according to the helpfiles. Does honestly no one have a problem with barbarians all of a sudden now possessing the ability to MANIPULATE that same magic just because they trained MR? That's stupid. I can't honestly describe how stupid it is.
I can only boggle at this argument. They DO hate magic -- that's the thematic core of this ability. They aren't manipulating or using magic. Through sheer hatred they are destroying magic and the people who use it. The only point I could possibly give you is that I could possibly have named it better to get the point across. Some sort of roar perhaps.
Edoras wrote:
The only thing that's more stupid than the explanation behind why aura of negation works, is how stupidly unbalancing it is, and how much it rewards people who put zero effort into their characters while punishing people who do.
Also not true. The effectiveness of the aura definitely depends on how much MR equipment you can acquire. You don't get 100% aura from trains alone -- you might get half of that against most spells and only a tiny percentage chance against charms. There's nothing about it that's UNbalancing. In fact, I would call it the definition of balancing. It can't 'hurt' the opponent and doesn't remove anything they innately have. It just brings them down to the MR barbs level, who by virtue of this training can't have any buffs in the first place.
Edoras wrote:
Griffarbs are obviously the best choice for MR barbs, because they have excellent physical stats, extra stat trains (for MR), an extra claw attack, and natural flight. In fact -you- said even before MR barbs came around that griffon was the best choice for MR barb.
And the paragraph above is why Ardith is right about MR barbs. If you want to make the BEST MR barb, you will not do it with a griffon. Yes, griffons are the best at coming back at you unprepared, but they ALWAYS HAVE BEEN. And veterans have rightly seen the drawback to that -- they will never be the best when facing a race that is fully equipped.
Edoras wrote:
Dulrik, are you aware of the fact that by making aura of negation dispel all spells on a target, and by giving MR barbs damage reduction against magical weapons, you're basically discouraging players from playing the game unless they're playing an MR barb? It's actually -worse- to spend time gathering nice weapons now.
Yes, it's just like MR. It's uncontrollable and dispels all spells on the target -- including maledictions -- which means if the barb fights with a party there will be some strategies off the table. I encourage you to continue gathering nice weapons - the category of 'nice' may now actually include weapons that do not always do magical energy damage.
The sky is not falling. Does this up-end some established strategies when playing against an MR barb? Absolutely. Is the MR barb an unstoppable juggernaut of destruction? No way. There is definitely a trade-off. In exchange for being better against magic users, the MR barb has a much bigger chance to lose against 'normal' barbs and other warrior classes who spent all their trains on hit points. And that's assuming that the aura works immediately, which will not be true unless you've also spent all your armor slots on it as well, making you that much weaker in every other category.
The one thing I will give you is that I don't intend for this to dispel elementals. I'm still reasonably sure that it doesn't happen, but I grant that I could be wrong. So if you have a log of that happening, I will fix it.