archaicsmurf wrote:
The implementation of MR trains was a sickening joke to the entire pbase. The only MR barb I can recall (a female giant of sorts) got her rear whooped up and down without the ability to:
prayer
lighten load
armor
bless
giant strength
haste
frenzy
protection
sanctuary
spirit aura
religious spells (Nashira, Sadal, Aludra, Alshain, etc)
MR Barbarians still can't get these spells, and that's still bad for them. Then again you also included frenzy on the list, so I'm just going to assume that you aren't paying attention to yourself.
Terrus wrote:
I say let me fight a MR barb anyday. They have crappy HP
MR griffarbs have plenty of HP.
Looking at it from a class comparison perspective, aura of negation along with the damage reduction buff made MR barbarians completely unkillable for the classes that already had trouble with them (Sorcs, Swashies, Rogues, Shamans, priests, hellions,paladins and scouts(?)) and now has even placed them on even footing with other classes that used to be able to handle them (Mercs, Non MR barbs, warlocks) even when those classes are fully prepped. As well, there was practically no encouragement given for people to roll an MR barb of any race besides griffon, or any drawback at all for rolling an MR griffarb compared to the other races. Griffon is still the -far- superior choice, since Aura of Negation works well enough without EQ anyway, griffons have the best unbuffed stats for a barbarian, (You might say giant, but a giant barb is practically guaranteed to be over 1/2 weight capacity) griffons get extra stat points so they don't have to sacrifice as much HP for MR trains, they're size large, and they also don't need crap to be able to kill people except an enchanted weapon and some lousy armor that starts with MR or MP.
I mean, I like the notion of being able to play SK with less grind, but how come you implemented it for only one specific race for one specific build of a single class?