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Is aura of negation dumb?
Aura of negation is dumb. 48%  48%  [ 20 ]
Aura of negation is not dumb. 52%  52%  [ 22 ]
Total votes : 42
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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 8:14 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You aren't invisible. I actually wrote down your idea as a possibility. What I specifically like is the core of this idea, which is making held spells better than spells from a bottle. But as it relates to aura of negation, I will probably give you a bonus to avoid your spell being resisted if it is actively held.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 9:06 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
I just thought of another aspect: why is it that MR barbs get the benefits of enchanted armor, but also the new damage reduction?


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 10:30 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Unless the number of armor slots has changed. I would rather make a centaur barb than a griffarb.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 10:43 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Muktar wrote:
Unless the number of armor slots has changed. I would rather make a centaur barb than a griffarb.


That, to me, was always obvious. EQ slots and access to actual weaponry make centaurs a much more viable barbarian class.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 11:04 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Too bad you'll never be able to fly.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 11:28 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Edoras wrote:
Too bad you'll never be able to fly.


Quaff, ask, eat, it can be done still.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 11:47 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Muktar wrote:
Edoras wrote:
Too bad you'll never be able to fly.


Quaff, ask, eat, it can be done still.


*boggles*

We are talking about MR barbs. No, they can't if they've trained resistance 10 times.

Personally I would take a giant over a griffon MR barb. You can still get a flying pet and have higher damage output and natural max STR. I also think I would train resistance about 8 times and get the rest on gear so that I could be buffed with some patience.

[Edit] Note also that MR barbs don't need things like wisdom, willpower or fortitude the way regular barbs would because they resist those anyway. (The only possible need for willpower would be for getting through sanctuary/intimidate.) This allows them to use all of their stat points on HP and MR, protection on their armor slots, and stats on their jewelry.

I think a prepped, non-MR barb would still beat an MR barb, but you have to look at this picture with all of the class comparisons in mind and it seems to me that most every other class besides barbarian gets rocked by an MR barb. Warlock (if elementals don't get dispelled) and priest/shaman in a tribunal might be exceptions.


Last edited by jhorleb on Thu May 10, 2012 11:55 am, edited 1 time in total.

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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 11:49 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Dulrik wrote:
You aren't invisible. I actually wrote down your idea as a possibility. What I specifically like is the core of this idea, which is making held spells better than spells from a bottle. But as it relates to aura of negation, I will probably give you a bonus to avoid your spell being resisted if it is actively held.


It's totally unclear to me how "resisting" this effect would actually work. You said it's not like a dispel, but what's the check then? From the limited instances I've seen it seems to always knock out all the person's spells. This should definitely not be the case.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 11:58 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I think having near 100% resistance is better for the reasons that jhorleb brings up. Who would want to fight someone that resists 8 out of 10 spells, and then also has raptor jesus and all things unholy cast on his character during the fight? I think that would be an undeserved buff to the MR barbarian. Of course there's nothing preventing anybody from building this way to begin with. Oh well.

Maybe aura of negation should also clear buffs on the barbarian using it as well.


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 Post subject: Re: Aura of negation
PostPosted: Thu May 10, 2012 12:00 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
ninja_ardith wrote:
Maybe aura of negation should also clear buffs on the barbarian using it as well.


It does knock out your own, I think. It'd still be worth doing this way, though, because you could judiciously decide whether or not to activate the aura depending on your opponent and the circumstances.


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