Alanei wrote:
One can't lore/identify items without buying them first, unless I'm mistaken, which wastes money, energy and bag space until properly finding a bin- unless one doesn't mind littering shop floors after realizing a purchase was bad.
That's what the junk command is for, and with the right approach, coin farming isn't too difficult. Tedious, yes, but not difficult.
Alanei wrote:
Agreed, I feel that limiting items that are of high craftsmanship or rarity is a good thing. But having your hairbrush or incense from the open market disappear daily..?
So quality isn't the -current- problem. All things vanish/are destroyed in a reboot, regardless of quality.
If you mean those items disappear from your inventory currently, then they're flagged as no-save, which may or may not be an oversight. If you mean they would disappear daily from your property because of reboot...Well, yeah, they should, otherwise there would be no point in rebooting. The reboot is meant to clear away all the extraneous junk that gets left about by players doing what players do. I.e., steaks, skins, junk items worn by leveling NPCs, etc.
Now, certain rooms in the game could very well have a "no wipe" sort of flag attached to them, which would be necessary for this kind of thing, but the more rooms so flagged and the more use those rooms get, the less and less effective the reboots become until the game ends up back to lagging like crazy on the ticks...Which was the whole reason that reboots got upped to every couple of days or daily instead of every month (or so...sometimes it went two or three months without a good house cleaning).