Shattered Kingdoms

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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 3:26 am 
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Mortal

Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
It must be the spring.

First we have a discussion about socks.. now this.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 6:30 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
If items in SK weren't limited this would be ok, but as it is this would be a huge way to horde our precious and coveted limited items.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:27 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Anything left in the house would be destroyed during a scheduled reboot.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:36 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
So . . . every day.

I would think they could do a furniture tag and have it only apply to household items, Terrus.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:41 am 
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Mortal

Joined: Fri May 04, 2012 1:04 pm
Posts: 26
SK Character: Alanei
Nightwing wrote:
Anything left in the house would be destroyed during a scheduled reboot.


This.^
During my first week of playing Shattered Kingdoms, I almost posted here about how disappointed and confused I was that in such a vast and detailed world with so many flavor items and furniture and rentable homes, you can't actually -do- anything with them because of reboots wiping out everything you are not holding. Not to mention 'limited items' which seems to include vendor bought items- not just rare things. What's the point in renting a place when it's completely bare and looks the same as the others nearby, or in buying neat vendor things like rugs, candles, brushes, masks and so on if they vanish randomly?

I am tempted to post what I wrote on the subject.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:43 am 
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Joined: Fri May 04, 2012 1:04 pm
Posts: 26
SK Character: Alanei
evena wrote:
So . . . every day.

I would think they could do a furniture tag and have it only apply to household items, Terrus.


I'd love to see this, or just a tag for common vendor items to not vanish inside a home.
-swoon-


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:48 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Alanei wrote:
Not to mention 'limited items' which seems to include vendor bought items- not just rare things.


Item limits are determined by the quality (i.e., level) of the item in question. Just because an item is purchased from an NPC vendor rather than acquired through adventure doesn't mean the level of the item doesn't meet or exceed the standards for limitation. After all, the portable fountain is bought from an NPC vendor.

If you play a class with identify, it should be relatively easy to determine if the item is limited, and if not, then asking another PC that *does* have the identify spell should reveal the quality of the item in question.

Really though, doesn't it make more sense to have higher quality items limited even by NPC vendors? I mean, they take time, effort, and presumably great quantities of magic and high-end materials to craft. There probably shouldn't be an unlimited supply of such things for sale at any one shop.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:55 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
The pemote command is incredibly useful for mudsex.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 7:55 am 
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Mortal

Joined: Fri May 04, 2012 1:04 pm
Posts: 26
SK Character: Alanei
Quote:
If you play a class with identify, it should be relatively easy to determine if the item is limited, and if not, then asking another PC that *does* have the identify spell should reveal the quality of the item in question.

One can't lore/identify items without buying them first, unless I'm mistaken, which wastes money, energy and bag space until properly finding a bin- unless one doesn't mind littering shop floors after realizing a purchase was bad.

Quote:
Really though, doesn't it make more sense to have higher quality items limited even by NPC vendors? I mean, they take time, effort, and presumably great quantities of magic and high-end materials to craft. There probably shouldn't be an unlimited supply of such things for sale at any one shop.

Agreed, I feel that limiting items that are of high craftsmanship or rarity is a good thing. But having your hairbrush or incense from the open market disappear daily..?
So quality isn't the -current- problem. All things vanish/are destroyed in a reboot, regardless of quality.


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 Post subject: Re: Player Housing...again
PostPosted: Wed May 16, 2012 8:02 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Alanei wrote:
One can't lore/identify items without buying them first, unless I'm mistaken, which wastes money, energy and bag space until properly finding a bin- unless one doesn't mind littering shop floors after realizing a purchase was bad.


That's what the junk command is for, and with the right approach, coin farming isn't too difficult. Tedious, yes, but not difficult.


Alanei wrote:

Agreed, I feel that limiting items that are of high craftsmanship or rarity is a good thing. But having your hairbrush or incense from the open market disappear daily..?
So quality isn't the -current- problem. All things vanish/are destroyed in a reboot, regardless of quality.


If you mean those items disappear from your inventory currently, then they're flagged as no-save, which may or may not be an oversight. If you mean they would disappear daily from your property because of reboot...Well, yeah, they should, otherwise there would be no point in rebooting. The reboot is meant to clear away all the extraneous junk that gets left about by players doing what players do. I.e., steaks, skins, junk items worn by leveling NPCs, etc.

Now, certain rooms in the game could very well have a "no wipe" sort of flag attached to them, which would be necessary for this kind of thing, but the more rooms so flagged and the more use those rooms get, the less and less effective the reboots become until the game ends up back to lagging like crazy on the ticks...Which was the whole reason that reboots got upped to every couple of days or daily instead of every month (or so...sometimes it went two or three months without a good house cleaning).


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