Shattered Kingdoms

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Good idea or not?
Yes, I like this idea. 43%  43%  [ 6 ]
I like some of this, but would change... 29%  29%  [ 4 ]
No, another bad idea. 29%  29%  [ 4 ]
Total votes : 14
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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri May 18, 2012 1:34 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
On an unrelated note, what bard uses songs of dancing in combat? It just isn't practical. If your enemies have even a sliver of willpower, your party will be dead before anyone is even affected. Only exception is pets, and from my understanding I don't think dancing prohibits rescuing..


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri May 18, 2012 2:30 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Dancing does prevent fleeing, casting, bashing, tripping... I haven't tried to see how easy it is to make others dance when beefing up art.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 6:15 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Songs of dancing is not worth singing in PvP, and the reduction of accuracy and evasion is not worth using in PvE.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 7:42 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I like the sting idea better. Only not the name. When I think of swashbucklers I often think of fencing... perhaps thrust? The idea being an all-out assault on one limb. Quality of the garment protecting that limb will have to play a role.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 10:09 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Give swashbucklers scrolls! No more etherealform escapes for those pesky casters!


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 10:13 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Or just give swashbucklers a passive ability to attack the ethereal plane...

Heh, no.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 1:43 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Edoras wrote:
Or just give swashbucklers a passive ability to attack the ethereal plane...


Etherape.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Sat May 19, 2012 2:06 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I like swashies not having scrolls. I'd prefer some of these other ideas; sting, leap, joust, whatever implemented


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Wed May 23, 2012 8:18 pm 
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Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Can you elaborate on how exactly you feel that swashbucklers are weak?


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Wed May 23, 2012 10:12 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Dulrik has stated that swashbucklers are a fighter class, not an adventuring class. They get light armor and cannot stand toe-to-toe with others in their same classification. Large weapons are a death sentence for swashies. They have very few skills compared to nearly any other class, especially active ones. While other fighters are dependent on consumables, the swash needs more than others, particularly healing.

I play a swash and I like it: It's a good class for learning PvP, in my opinion. However, there are considerable drawbacks. I would never go against someone 1v1 on a swash unless I knew before I started that I could beat them. They're squishy in PvE as well.


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