Baldric wrote:
I like the part where you say massive weapons should be tweaked, but disagree with me.
I never PvPed without haste, and I avoided stacking fatigues by not PvPing constantly. I don't think the argument about haste makes a lot of sense. If you cut the opponent's attacks by one as well, the three attacks from the halberd will still be great, anyways.
Why would anyone care that the weapon isn't useful for pve? pve does not require awesome weaponry, anyways, or even a specced weapon.
They are useful for PvE, but only if the group has a person who is going to play tank while your character plays damage output. Still, a pike or battle spear is going to outperform just on sheer volume of attacks.
The dynamic just changes in PvP because massive weapons guarantee the hit, and since most of these weapons are the highest damaging weapons in the game the targets tend to fall very fast.
Reach is nice and all, but the last two PKs I managed with my character involved me killing a front row NPC then utilizing bash to lock the PC in place. It's not the end all of tactics. I would have done just as well with my other mercenary that had the claymore spec.
That last comment is aimed at Minette, by the way.