Quote:
[Life:100% Power: 71% Stamina: 95%]
A dwarven Knight of Deepest Blue punches at a fierce male griffon's left leg, causing a sore wound.
A dwarven Knight of Deepest Blue punches at a fierce male griffon's chest, causing a deep gash.
[Life:100% Power: 71% Stamina: 95%]You slam into a fierce male griffon and send him sprawling!
Your bash knocks the wind out of a fierce male griffon.
A fierce male griffon's aura flares as he attempts to absorb your magic!
You drop a spiked, blood diamond bill.
You feel yourself slow down.
You feel less righteous.
You no longer see in the dark.
You feel less aware of your surroundings.
You cleave at a fierce male griffon's chest, causing a deep gash.
A black wolf bites at a fierce male griffon's chest, causing a deep gash.
A black wolf bites at a fierce male griffon's stomach, barely wounding him.
A fierce male griffon dodges a black wolf's attack.
Dear Dulrik.
A skill this strong should not just instantly fire with no input from the player the second someone engages them. (Let alone while bashed.)
That's pretty absurd.
You are removing the 'tactics' from SK. Where is the thought involved in having an automated skill that dispels people instantly with no way to resist it or avoid it.