Edoras wrote:
Uhh, sorcs don't need a buff.
Spellcasters do need buffed. It's [REDACTED] ridiculous that they are "spellcasters" yet so reliant on these NPCs to do work for them in a department that they don't even specialize in--melee. The only change recently that has really benefitted spellcasters recently was protection being made religion only. There's way too many sources of damage reduction in the game. Personally, I'd like to see it so that magical protection only affects melee damage. There's too many things a character can be under the influence of to reduce damage. After plowing through sanctuary/shield/reflex saves, the damage really does become laughable.
The original post is filled with abject stupidity though. There's no reason for a sorcerer to run around with even more melee damage output. It's silly to have your class fall under "spellcaster" when classes like the sorcerer and necromancer are really just NPC zerg specialists.