Shattered Kingdoms

Where Roleplay and Tactics Collide
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Should the following be implemented (vote for all that apply)?
Check this when you vote 27%  27%  [ 29 ]
"Behind" command 23%  23%  [ 25 ]
"Front" command 20%  20%  [ 22 ]
Glance modification 16%  16%  [ 17 ]
Skill-specific message 12%  12%  [ 13 ]
None of the above (leave things the way they are) 3%  3%  [ 3 ]
Total votes : 109
Author Message
 Post subject: Re: Front, Behind commands
PostPosted: Thu Jul 19, 2012 12:14 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
We should just all agree on giving me the slay command.


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 Post subject: Re: Front, Behind commands
PostPosted: Thu Jul 19, 2012 12:19 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Teh_Peso wrote:
We should just all agree on giving me the slay command.


Sure, here's the syntax.

Code:
<syntax>

Slay Teh_Peso

This command slays Teh_Peso, no other arguments can be used, bypasses even rooms that are blocked from magic.


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 Post subject: Re: Front, Behind commands
PostPosted: Thu Jul 19, 2012 1:19 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
The problem here is that you suck, and I can actually play this game.

GO NEW COMMANDS!


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