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 Post subject: New feature: info <target>
PostPosted: Mon Jul 23, 2012 12:57 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Please try it out and let me know what you think.

Note: The addition of this feature doesn't mean I decided not to do anything about the rogue 'behind' command, I just didn't get around to it yet.


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 1:12 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Overall I like it. Just one thing though, I was only able to check some city guard formations so I didn't want to become an outlaw. It doesn't allow us to attack certain positions in that formation though, right? ie f1, f2, f3...


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 1:15 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Awesome addition. One suggestion is to flip it so it's read the same way as the non-targetted info command, just to make it more intuitive to use.


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 1:17 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
ObjectivistActivist wrote:
Awesome addition. One suggestion is to flip it so it's read the same way as the non-targetted info command, just to make it more intuitive to use.

^---- What he said


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 1:19 pm 
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Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
It is decent, but ultimately not that useful. Need a way to target ranks in the enemy formation. Otherwise, this is just a glance command with a GUI.


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 1:54 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Muktar wrote:
ObjectivistActivist wrote:
Awesome addition. One suggestion is to flip it so it's read the same way as the non-targetted info command, just to make it more intuitive to use.

^---- What he said

I prefer the way it is. I find it far more intuitive as is, since if I am coming to do battle with this group, i see the enemy group formation in relation to my own formation with the front lines head to head.
And yes, awesome addition!


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 2:55 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Pretty awesome!


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 3:52 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
zryych wrote:
Muktar wrote:
ObjectivistActivist wrote:
Awesome addition. One suggestion is to flip it so it's read the same way as the non-targetted info command, just to make it more intuitive to use.

^---- What he said

I prefer the way it is. I find it far more intuitive as is, since if I am coming to do battle with this group, i see the enemy group formation in relation to my own formation with the front lines head to head.
And yes, awesome addition!

That was the idea. This is you looking at the other group, so the entire formation is rotated 180 degrees.


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 3:56 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
FinneyOwnzU wrote:
It is decent, but ultimately not that useful. Need a way to target ranks in the enemy formation. Otherwise, this is just a glance command with a GUI.

Agreed with the caveat that now you can see the other two columns.

As i mentioned in the opening post, still going to do a back subcommand of some sort for rogues. Not going to add number.name anywhere due to its encouragement of illegal scripts.


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 Post subject: Re: New feature: info <target>
PostPosted: Mon Jul 23, 2012 4:10 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Dulrik wrote:
Agreed with the caveat that now you can see the other two columns.


That part is definitely money.


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