Shattered Kingdoms

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 Post subject: Re: Idea: Hardcore
PostPosted: Tue Jul 24, 2012 7:37 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
spidermonkey wrote:
Put some form of randomization on the lag for both sides, it will be much easier to catch people with triggers if you don't know the exact lag each time someone is getting up or losing bash lag.

... Okay, Muktar.


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 Post subject: Re: Idea: Hardcore
PostPosted: Tue Jul 24, 2012 7:55 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I am much cooler than muktar in all aspects including crazy.

Besides it would make sense to put some randomization on it based on size/weight differences str/agility etc. It would allow a lag to be put on bash on both sides and allow the imms a definative way to catch people using triggers.


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 Post subject: Re: Idea: Hardcore
PostPosted: Tue Jul 24, 2012 8:12 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I personally think that skills like dodge, shield block, armor type (cloth, light, heavy), racial bonuses or negative (none currently), should be factors if a bash succeeds. I only see the success rate of bash being an issue more than the other bash mechanics.


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