Shattered Kingdoms

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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 3:50 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Auto targeting? Don't be ridiculous please. This new feature is enough to make the big kids cream themselves, the fact that more is being whined for is just sad. The game should not be running PK for the player. I'm actually in favor of making it more difficult to PK.


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 6:42 am 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Muktar wrote:
That is why I just wanted something so that you did actually know exactly what another party member was targeting.


The only time this is ever an issue is when you've got a bunch of the same NPC in the room. In that case, spam "glance target; glance 2.target; etc" until you find the one that looks hurt. Attack that one.

It really isn't that difficult, and I don't feel that it needs fixing.


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 8:25 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
I am of the opinion that you ought to be able to [kill POSITION TARGET] to kill whoever is at the specified position in a specific opponent's formation. Right now there's a lot of talking about "encouraging" people who use triggers, but right now that just means that the people who use triggers have a severe advantage over the ones who don't, and the cases where things were heavily irritating are still so -- I still don't know which of the fifty wraiths that wraith behind or in front of X is, and I still cannot accurately interact with my opponent's formation as I please.


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 8:28 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Sargas wrote:
I am of the opinion that you ought to be able to [kill POSITION TARGET] to kill whoever is at the specified position in a specific opponent's formation. Right now there's a lot of talking about "encouraging" people who use triggers, but right now that just means that the people who use triggers have a severe advantage over the ones who don't, and the cases where things were heavily irritating are still so -- I still don't know which of the fifty wraiths that wraith behind or in front of X is, and I still cannot accurately interact with my opponent's formation as I please.


Agreed, without a alias/trigger setup, a person couldn't find what anyone else is targeting with a dozen wraiths in the room. You should always exactly know who your groupmates are targeting!


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 9:30 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
It doesn't matter so much who your groupmates are targeting as long as you can target whoever you want in an enemy formation.


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 9:41 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Sargas wrote:
It doesn't matter so much who your groupmates are targeting as long as you can target whoever you want in an enemy formation.


Agreed


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 Post subject: Re: New feature: info <target>
PostPosted: Tue Jul 24, 2012 10:01 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I don't like this change.

Simply because I am apparently one of the few people to ever be able to successfully use the glance command in pk.

learn2readfaster

:P


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