Something wonky this way comes: apparently retreat, mid-combat, right after a kill, generates a bit of buggy behavior. Here's a quick snippet:
Log wrote:
A life drain vitiates a dignified male elf as he falls lifeless to the ground.
A dignified male elf is DEAD!!
A dignified male elf falls lifeless to the ground.
[HP:100%] [ME: 53%] [PE: 99%] A circle of stones
Bash who?! what?!
[HP:100%] [ME: 53%] [PE: 99%] A circle of stones
The Imperialism... and then some. duo sings: Keep their eyes closed, kept long from their wake,
The Imperialism... and then some. duo continues to move to the music.
[HP:100%] [ME: 53%] [PE: 99%] A circle of stones
Bash who?! what?!
[HP:100%] [ME: 53%] [PE: 99%] A circle of stones
A callipygian female elf sounds the retreat!
A callipygian female elf flits east.
A lanky male human rides a spirit steed east.
A green-eyed female elf flits east.
[HP:100%] [ME: 53%] [PE: 99%] A circle of stones
A resolute female human quickly jumps out of the way as a black wolf kicks dirt into the air.
A black wolf misses a resolute female human.
A black wolf tries to bite at a resolute female human's stomach, but his blow is deflected by a wide belt of etched plates.
Alaric's counterstrike wounds a willowy female elf.
Alaric parries a willowy female elf's attack.
Alaric parries a confident male human's attack.
Alaric dodges a confident male human's attack.
Alaric parries a confident male human's attack.
Alaric dodges a frail female gnome's attack.
A resolute female human misses a black wolf.
A groupmate was killed, but a merc still called for retreat. However, only half of his group made it out -- the others stayed in collapsed formation to die.